<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Dean Ray Johnson (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- 3D Audio Scripts -->
<Script3DSounds xmlns="x-schema:AudioScriptSchema.xml">
	<Script3DSound>
		<ScriptID>AS3D_ERROR</ScriptID>
		<SoundID>SND_ERROR</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_BIRD</ScriptID>
		<SoundID>SND_BIRD</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>75</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>5000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_JUNGLE_BIRD</ScriptID>
		<SoundID>SND_JUNGLE_BIRD</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>75</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>5000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_CRICKETS</ScriptID>
		<SoundID>SND_CRICKETS</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>75</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>5000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_AUTO_PASSING</ScriptID>
		<SoundID>SND_AMB_AUTO_PASSING</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>5000</iMinTimeDelay>
		<iMaxTimeDelay>10000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_CHURCH_BELLS</ScriptID>
		<SoundID>SND_AMB_CHURCH_BELLS</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>5000</iMinTimeDelay>
		<iMaxTimeDelay>10000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_FOOTSTEPS</ScriptID>
		<SoundID>SND_AMB_FOOTSTEPS</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>5000</iMinTimeDelay>
		<iMaxTimeDelay>10000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_HORN</ScriptID>
		<SoundID>SND_AMB_HORN</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>8000</iMinTimeDelay>
		<iMaxTimeDelay>20000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_HORN_DOPPLER</ScriptID>
		<SoundID>SND_AMB_HORN_DOPPLER</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>5000</iMinTimeDelay>
		<iMaxTimeDelay>10000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_HORSE_COBBLESTONES</ScriptID>
		<SoundID>SND_AMB_HORSE_COBBLESTONES</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>5000</iMinTimeDelay>
		<iMaxTimeDelay>10000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_HORSE_VOX</ScriptID>
		<SoundID>SND_AMB_HORSE_VOX</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>5000</iMinTimeDelay>
		<iMaxTimeDelay>10000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_SIREN</ScriptID>
		<SoundID>SND_AMB_SIREN</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>5000</iMinTimeDelay>
		<iMaxTimeDelay>10000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_DOG</ScriptID>
		<SoundID>SND_AMB_DOG</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>5000</iMinTimeDelay>
		<iMaxTimeDelay>10000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_CHICKENS</ScriptID>
		<SoundID>SND_AMB_CHICKENS</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>5000</iMinTimeDelay>
		<iMaxTimeDelay>10000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_TALK</ScriptID>
		<SoundID>SND_AMB_TALK</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>5000</iMinTimeDelay>
		<iMaxTimeDelay>15000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_CART</ScriptID>
		<SoundID>SND_AMB_CART</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>10000</iMinTimeDelay>
		<iMaxTimeDelay>15000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_WIND_GUST</ScriptID>
		<SoundID>SND_AMB_WIND_GUST</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>15000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_WIND_GUST_LOW</ScriptID>
		<SoundID>SND_AMB_WIND_GUST</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>35</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>15000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_OCEAN-WAVES</ScriptID>
		<SoundID>SND_AMB_OCEAN_WAVES</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>15000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_OASIS_WAVES</ScriptID>
		<SoundID>SND_AMB_OASIS_WAVES</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>15000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_DESERT_SAND</ScriptID>
		<SoundID>SND_AMB_DESERT_SAND</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>15000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_DESERT_HAWK</ScriptID>
		<SoundID>SND_AMB_DESERT_HAWK</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>15000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_SPACE_CRATE_FALL</ScriptID>
		<SoundID>SND_AMB_SPACE_CRATE_FALL</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>25</iMinVolume>
		<iMaxVolume>50</iMaxVolume>
		<iPitchChangeDown>-6000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>20000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_SPACE_JUNK_BUMP</ScriptID>
		<SoundID>SND_AMB_SPACE_JUNK_BUMP</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>20000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_SPACE_TAP</ScriptID>
		<SoundID>SND_AMB_SPACE_TAP</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>20000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_CHOIR_PAD</ScriptID>
		<SoundID>SND_AMB_CHOIR_PAD</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>40</iMinVolume>
		<iMaxVolume>65</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>20000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_ICY_PAD</ScriptID>
		<SoundID>SND_AMB_ICY_PAD</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>40</iMinVolume>
		<iMaxVolume>65</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>25000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_POUND_GROWL</ScriptID>
		<SoundID>SND_AMB_POUND_GROWL</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>15000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_SCARY_WIND</ScriptID>
		<SoundID>SND_AMB_SCARY_WIND</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>20000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_BLEEDER_FOG_VOX</ScriptID>
		<SoundID>SND_BLEEDER_FOG_VOX</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>65</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>20000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_SUPERNOVA_BLAST</ScriptID>
		<SoundID>SND_AMB_SUPERNOVA_BLAST</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>85</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>7000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_SUPERNOVA_BLAST_2</ScriptID>
		<SoundID>SND_AMB_SUPERNOVA_BLAST</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>2000</iMinTimeDelay>
		<iMaxTimeDelay>5000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_SUPERNOVA_BLAST_3</ScriptID>
		<SoundID>SND_AMB_SUPERNOVA_BLAST</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>85</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>2000</iMinTimeDelay>
		<iMaxTimeDelay>5000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_FERAL_FOG_VOX</ScriptID>
		<SoundID>SND_FERAL_FOG_VOX</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-9000</iPitchChangeDown>
		<iPitchChangeUp>-4000</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>20000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_FF_CITY_FLYBY_SMALL</ScriptID>
		<SoundID>SND_AMB_FF_CITY_FLYBY_SMALL</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>60</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>12000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_FF_CITY_FLYBY_SMALL2</ScriptID>
		<SoundID>SND_AMB_FF_CITY_FLYBY_SMALL2</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>50</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>12000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_FF_CITY_FLYBY_MED</ScriptID>
		<SoundID>SND_AMB_FF_CITY_FLYBY_MED</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>12000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_FF_CITY_FLYBY_MED2</ScriptID>
		<SoundID>SND_AMB_FF_CITY_FLYBY_MED2</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>12000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_FF_CITY_FLYBY_LARGE</ScriptID>
		<SoundID>SND_AMB_FF_CITY_FLYBY_LARGE</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>8000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_FF_CITY_NOISE</ScriptID>
		<SoundID>SND_AMB_FF_CITY_NOISE</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>4000</iMinTimeDelay>
		<iMaxTimeDelay>10000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_FF_CITY_VOICE</ScriptID>
		<SoundID>SND_AMB_FF_CITY_VOICE</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>4000</iMinTimeDelay>
		<iMaxTimeDelay>9000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_FF_CITY_VOICE_2</ScriptID>
		<SoundID>SND_AMB_FF_CITY_VOICE</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>4000</iMinTimeDelay>
		<iMaxTimeDelay>9000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_FF_CITY_CROWD</ScriptID>
		<SoundID>SND_AMB_FF_CITY_CROWD</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>60</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>4000</iMinTimeDelay>
		<iMaxTimeDelay>8000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_FF_CITY_CROWD_2</ScriptID>
		<SoundID>SND_AMB_FF_CITY_CROWD</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>60</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>2000</iMinTimeDelay>
		<iMaxTimeDelay>5000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_FF_GOODYHUT_METAL</ScriptID>
		<SoundID>SND_AMB_FF_GOODYHUT_METAL</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>60</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>1000</iMinTimeDelay>
		<iMaxTimeDelay>3000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_FF_GOODYHUT_ELECTRIC</ScriptID>
		<SoundID>SND_AMB_FF_GOODYHUT_ELECTRIC</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>12000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_FF_GOODYHUT_ELECTRIC_LP</ScriptID>
		<SoundID>SND_AMB_FF_GOODYHUT_ELECTRIC_LP</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_FF_GOODYHUT_PICKUP</ScriptID>
		<SoundID>SND_FF_GOODYHUT_PICKUP</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_BLAST_DOOR_CLOSE</ScriptID>
		<SoundID>SND_BLAST_DOOR_CLOSE</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_BLAST_DOOR_OPEN</ScriptID>
		<SoundID>SND_BLAST_DOOR_OPEN</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SIMPLE_DOOR_CLOSE</ScriptID>
		<SoundID>SND_SIMPLE_DOOR_CLOSE</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SIMPLE_DOOR_OPEN</ScriptID>
		<SoundID>SND_SIMPLE_DOOR_OPEN</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_SERVO</ScriptID>
		<SoundID>SND_MECH_SERVO</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_SERVO_LOW</ScriptID>
		<SoundID>SND_MECH_SERVO</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_SERVO_LOW2</ScriptID>
		<SoundID>SND_MECH_SERVO</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>40</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_SERVO_LOW3</ScriptID>
		<SoundID>SND_MECH_SERVO</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>20</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_SERVO_LONG</ScriptID>
		<SoundID>SND_MECH_SERVO_LONG</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-2000</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_SERVO_LONG_LOW</ScriptID>
		<SoundID>SND_MECH_SERVO_LONG</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-2000</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_METAL</ScriptID>
		<SoundID>SND_MECH_METAL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_METAL_LOW</ScriptID>
		<SoundID>SND_MECH_METAL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>40</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_STEP</ScriptID>
		<SoundID>SND_MECH_STEP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>5000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_STEP_LOW</ScriptID>
		<SoundID>SND_MECH_STEP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>40</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>5000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_LATCH</ScriptID>
		<SoundID>SND_MECH_LATCH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_LATCH_LOW</ScriptID>
		<SoundID>SND_MECH_LATCH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_MOTOR</ScriptID>
		<SoundID>SND_MECH_MOTOR</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_MOTOR_FIDGT</ScriptID>
		<SoundID>SND_MECH_MOTOR_FIDGT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_MOTOR_RUN</ScriptID>
		<SoundID>SND_MECH_MOTOR_RUN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_MOTOR_HEAL</ScriptID>
		<SoundID>SND_MECH_MOTOR_HEAL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_FIDGT_VOX</ScriptID>
		<SoundID>SND_MECH_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_FIDGT_VOX_LOW</ScriptID>
		<SoundID>SND_MECH_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>60</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_DEATH_VOX</ScriptID>
		<SoundID>SND_MECH_DEATH_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_CRUNCH</ScriptID>
		<SoundID>SND_MECH_CRUNCH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>25</iMinVolume>
		<iMaxVolume>45</iMaxVolume>
		<iPitchChangeDown>-2000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_SPARK</ScriptID>
		<SoundID>SND_MECH_SPARK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>55</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DREAD_FORT</ScriptID>
		<SoundID>SND_DREAD_FORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DREAD_RUN_LOOP</ScriptID>
		<SoundID>SND_DREAD_RUN_LOOP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>95</iMinVolume>
		<iMaxVolume>95</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DREAD_RUN_END</ScriptID>
		<SoundID>SND_DREAD_RUN_END</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>95</iMinVolume>
		<iMaxVolume>95</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DREAD_FOREST_RUN_LOOP</ScriptID>
		<SoundID>SND_DREAD_FOREST_RUN_LOOP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>95</iMinVolume>
		<iMaxVolume>95</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DREAD_FOREST_RUN_END</ScriptID>
		<SoundID>SND_DREAD_FOREST_RUN_END</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>95</iMinVolume>
		<iMaxVolume>95</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_LOOPSTEP_DREAD</ScriptID>
		<SoundID>SND_DREAD_RUN_LOOP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>95</iMinVolume>
		<iMaxVolume>95</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_ENDSTEP_DREAD</ScriptID>
		<SoundID>SND_DREAD_RUN_END</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>95</iMinVolume>
		<iMaxVolume>95</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DREAD_HEAL</ScriptID>
		<SoundID>SND_DREAD_HEAL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DREAD_STRIKE</ScriptID>
		<SoundID>SND_DREAD_STRIKE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DREAD_DIE</ScriptID>
		<SoundID>SND_DREAD_DIE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_STONE_SCRAPE</ScriptID>
		<SoundID>SND_STONE_SCRAPE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_RELIC_ACTIVATE</ScriptID>
		<SoundID>SND_RELIC_ACTIVATE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AFTER_SNOW</ScriptID>
		<SoundID>SND_AFTER_SNOW</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AFTER_SNOW_LOW</ScriptID>
		<SoundID>SND_AFTER_SNOW</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AFTER_SNOW_LOW2</ScriptID>
		<SoundID>SND_AFTER_SNOW</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>50</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AFTER_FLESH</ScriptID>
		<SoundID>SND_AFTER_FLESH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>85</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AFTER_FLESH_LOW</ScriptID>
		<SoundID>SND_AFTER_FLESH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>75</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AFTER_BONE</ScriptID>
		<SoundID>SND_AFTER_BONE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AFTER_BONE_LOW</ScriptID>
		<SoundID>SND_AFTER_BONE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AFTER_BONE_LOW2</ScriptID>
		<SoundID>SND_AFTER_BONE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>40</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AFTER_VELCRO</ScriptID>
		<SoundID>SND_AFTER_VELCRO</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>85</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AFTER_VELCRO_LOW</ScriptID>
		<SoundID>SND_AFTER_VELCRO</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>50</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AFTER_VELCRO_LOW2</ScriptID>
		<SoundID>SND_AFTER_VELCRO</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>35</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BLEEDER_DIE_VOX</ScriptID>
		<SoundID>SND_BLEEDER_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>85</iMinVolume>
		<iMaxVolume>95</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BLEEDER_HURT_VOX</ScriptID>
		<SoundID>SND_BLEEDER_HURT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>85</iMinVolume>
		<iMaxVolume>95</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BLEEDER_FIDGT_VOX</ScriptID>
		<SoundID>SND_BLEEDER_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>40</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BLEEDER_FORT_VOX</ScriptID>
		<SoundID>SND_BLEEDER_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BLEEDER_FORT_VOX_LOW</ScriptID>
		<SoundID>SND_BLEEDER_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BLEEDER_FORT_VOX_LOW2</ScriptID>
		<SoundID>SND_BLEEDER_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>40</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BLEEDER_STRIKE_VOX</ScriptID>
		<SoundID>SND_BLEEDER_STRIKE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FERAL_DIE_VOX</ScriptID>
		<SoundID>SND_FERAL_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>85</iMinVolume>
		<iMaxVolume>95</iMaxVolume>
		<iPitchChangeDown>-9000</iPitchChangeDown>
		<iPitchChangeUp>-4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FERAL_FIDGT_VOX</ScriptID>
		<SoundID>SND_FERAL_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-9000</iPitchChangeDown>
		<iPitchChangeUp>-4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FERAL_FORT_VOX</ScriptID>
		<SoundID>SND_FERAL_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>95</iMaxVolume>
		<iPitchChangeDown>-9000</iPitchChangeDown>
		<iPitchChangeUp>-4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FERAL_FORT_VOX_LOW</ScriptID>
		<SoundID>SND_FERAL_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>60</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-9000</iPitchChangeDown>
		<iPitchChangeUp>-4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FERAL_FORT_VOX_LOW2</ScriptID>
		<SoundID>SND_FERAL_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>75</iMaxVolume>
		<iPitchChangeDown>-9000</iPitchChangeDown>
		<iPitchChangeUp>-4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FERAL_STRIKE_VOX</ScriptID>
		<SoundID>SND_FERAL_STRIKE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>95</iMaxVolume>
		<iPitchChangeDown>-9000</iPitchChangeDown>
		<iPitchChangeUp>-4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FERAL_HURT_VOX</ScriptID>
		<SoundID>SND_FERAL_HURT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>95</iMaxVolume>
		<iPitchChangeDown>-9000</iPitchChangeDown>
		<iPitchChangeUp>-4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GRAVE_RUN</ScriptID>
		<SoundID>SND_GRAVE_RUN</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>85</iMinVolume>
		<iMaxVolume>95</iMaxVolume>
		<iPitchChangeDown>-2000</iPitchChangeDown>
		<iPitchChangeUp>1000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GRAVE_FIDGT</ScriptID>
		<SoundID>SND_GRAVE_FIDGT</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>65</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GRAVE_HURT</ScriptID>
		<SoundID>SND_GRAVE_HURT</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>85</iMinVolume>
		<iMaxVolume>95</iMaxVolume>
		<iPitchChangeDown>-2000</iPitchChangeDown>
		<iPitchChangeUp>1000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GRAVE_HEAL</ScriptID>
		<SoundID>SND_GRAVE_HEAL</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>85</iMaxVolume>
		<iPitchChangeDown>-2000</iPitchChangeDown>
		<iPitchChangeUp>1000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GRAVE_STRIKE</ScriptID>
		<SoundID>SND_GRAVE_STRIKE</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>85</iMinVolume>
		<iMaxVolume>95</iMaxVolume>
		<iPitchChangeDown>-2000</iPitchChangeDown>
		<iPitchChangeUp>1000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GRAVE_SWORD</ScriptID>
		<SoundID>SND_GRAVE_SWORD</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-2000</iPitchChangeDown>
		<iPitchChangeUp>1000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GRAVE_LASER</ScriptID>
		<SoundID>SND_GRAVE_LASER</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>85</iMinVolume>
		<iMaxVolume>95</iMaxVolume>
		<iPitchChangeDown>-2000</iPitchChangeDown>
		<iPitchChangeUp>1000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GRAVE_UPGRADE</ScriptID>
		<SoundID>SND_GRAVE_UPGRADE</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>85</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GRAVE_DOWNGRADE</ScriptID>
		<SoundID>SND_GRAVE_DOWNGRADE</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>85</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GRAVE_FUNCTION</ScriptID>
		<SoundID>SND_GRAVE_FUNCTION</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>95</iMinVolume>
		<iMaxVolume>95</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ENTITY_ACTIVATE</ScriptID>
		<SoundID>SND_ENTITY_ACTIVATE</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>3000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>0.9</fMinDryLevel>
		<fMaxDryLevel>0.9</fMaxDryLevel>
		<fMinWetLevel>0.75</fMinWetLevel>
		<fMaxWetLevel>0.75</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ENTITY_DIE</ScriptID>
		<SoundID>SND_ENTITY_DIE</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>95</iMinVolume>
		<iMaxVolume>95</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>3000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>0.9</fMinDryLevel>
		<fMaxDryLevel>0.9</fMaxDryLevel>
		<fMinWetLevel>0.75</fMinWetLevel>
		<fMaxWetLevel>0.75</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ENTITY_IDLE</ScriptID>
		<SoundID>SND_ENTITY_IDLE</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>45</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>3000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>0.9</fMinDryLevel>
		<fMaxDryLevel>0.9</fMaxDryLevel>
		<fMinWetLevel>0.75</fMinWetLevel>
		<fMaxWetLevel>0.75</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ENTITY_STRIKE</ScriptID>
		<SoundID>SND_ENTITY_STRIKE</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>95</iMinVolume>
		<iMaxVolume>95</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>3000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>0.9</fMinDryLevel>
		<fMaxDryLevel>0.9</fMaxDryLevel>
		<fMinWetLevel>0.75</fMinWetLevel>
		<fMaxWetLevel>0.75</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AIRSHIP_DEATH</ScriptID>
		<SoundID>SND_AIRSHIP_DEATH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AIRSHIP_DIE_VOX</ScriptID>
		<SoundID>SND_AIRSHIP_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AIRSHIP_HURT</ScriptID>
		<SoundID>SND_AIRSHIP_HURT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AIRSHIP_RUN</ScriptID>
		<SoundID>SND_AIRSHIP_RUN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AIRSHIP_PATROL</ScriptID>
		<SoundID>SND_AIRSHIP_PATROL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AIRSHIP_COMMAND_PATROL</ScriptID>
		<SoundID>SND_AIRSHIP_COMMAND_PATROL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-2000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_INQUISITOR_THEME</ScriptID>
		<SoundID>SND_INQUISITOR_THEME</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>85</iMinVolume>
		<iMaxVolume>85</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_INQUISITOR_TORCH</ScriptID>
		<SoundID>SND_INQUISITOR_TORCH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_PENCIL</ScriptID>
		<SoundID>SND_PENCIL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FOOT_DIRT</ScriptID>
		<SoundID>SND_FOOT_DIRT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FOOT_DIRT_LOW</ScriptID>
		<SoundID>SND_FOOT_DIRT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FOOT_DIRT_LOW2</ScriptID>
		<SoundID>SND_FOOT_DIRT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>20</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FOOT_UNIT</ScriptID>
		<SoundID>SND_FOOT_UNIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FOOT_UNIT_SNOW</ScriptID>
		<SoundID>SND_FOOT_UNIT_SNOW</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FOOT_UNIT_FOREST</ScriptID>
		<SoundID>SND_FOOT_UNIT_FOREST</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FOOT_UNIT_SAND</ScriptID>
		<SoundID>SND_FOOT_UNIT_SAND</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FOOT_UNIT_TUNDRA</ScriptID>
		<SoundID>SND_FOOT_UNIT_TUNDRA</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FOOT_UNIT_MUD</ScriptID>
		<SoundID>SND_FOOT_UNIT_MUD</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FOOT_UNIT_LOW</ScriptID>
		<SoundID>SND_FOOT_UNIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FOOT_UNIT_LOW_SNOW</ScriptID>
		<SoundID>SND_FOOT_UNIT_SNOW</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FOOT_UNIT_LOW_FOREST</ScriptID>
		<SoundID>SND_FOOT_UNIT_FOREST</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FOOT_UNIT_LOW_SAND</ScriptID>
		<SoundID>SND_FOOT_UNIT_SAND</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FOOT_UNIT_LOW_TUNDRA</ScriptID>
		<SoundID>SND_FOOT_UNIT_TUNDRA</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FOOT_UNIT_LOW_MUD</ScriptID>
		<SoundID>SND_FOOT_UNIT_MUD</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ANIMAL_FOOT_LARGE</ScriptID>
		<SoundID>SND_ANIMAL_FOOT_LARGE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>5000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ANIMAL_FOOT_LARGE_FOREST</ScriptID>
		<SoundID>SND_ANIMAL_FOOT_LARGE_FOREST</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>5000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ANIMAL_FOOT_LARGE_TUNDRA</ScriptID>
		<SoundID>SND_ANIMAL_FOOT_LARGE_TUNDRA</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>5000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ANIMAL_FOOT_LARGE_SAND</ScriptID>
		<SoundID>SND_ANIMAL_FOOT_LARGE_SAND</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>5000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ANIMAL_FOOT_LARGE_SNOW</ScriptID>
		<SoundID>SND_ANIMAL_FOOT_LARGE_SNOW</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>5000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ANIMAL_FOOT_LARGE_MUD</ScriptID>
		<SoundID>SND_ANIMAL_FOOT_LARGE_MUD</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>5000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ANIMAL_FOOT_LARGE_LOW</ScriptID>
		<SoundID>SND_ANIMAL_FOOT_LARGE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>5000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ANIMAL_FOOT_LARGE_LOW_FOREST</ScriptID>
		<SoundID>SND_ANIMAL_FOOT_LARGE_FOREST</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>5000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ANIMAL_FOOT_LARGE_LOW_TUNDRA</ScriptID>
		<SoundID>SND_ANIMAL_FOOT_LARGE_TUNDRA</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>5000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ANIMAL_FOOT_LARGE_LOW_SAND</ScriptID>
		<SoundID>SND_ANIMAL_FOOT_LARGE_SAND</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>5000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ANIMAL_FOOT_LARGE_LOW_SNOW</ScriptID>
		<SoundID>SND_ANIMAL_FOOT_LARGE_SNOW</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>5000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ANIMAL_FOOT_LARGE_LOW_MUD</ScriptID>
		<SoundID>SND_ANIMAL_FOOT_LARGE_MUD</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>5000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HORSE_RUN</ScriptID>
		<SoundID>SND_HORSE_RUN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>5000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HORSE_RUN_FOREST</ScriptID>
		<SoundID>SND_HORSE_RUN_FOREST</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>5000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HORSE_JUMP</ScriptID>
		<SoundID>SND_HORSE_JUMP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HORSE_JUMP_LOW</ScriptID>
		<SoundID>SND_HORSE_JUMP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HORSE_JUMP_LOW2</ScriptID>
		<SoundID>SND_HORSE_JUMP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ARC_FORT_VOX</ScriptID>
		<SoundID>SND_ARC_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ARC_ATTK_VOX</ScriptID>
		<SoundID>SND_ARC_ATTK_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DEATH_VOX</ScriptID>
		<SoundID>SND_DEATH_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HIT_VOX</ScriptID>
		<SoundID>SND_HIT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AXMN_ATTK_VOX</ScriptID>
		<SoundID>SND_AXMN_ATTK_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AXMN_HIT_VOX</ScriptID>
		<SoundID>SND_AXMN_HIT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AXMN_HIT_VOX_LOW</ScriptID>
		<SoundID>SND_AXMN_HIT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AXMN_FID_VOX</ScriptID>
		<SoundID>SND_AXMN_FID_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>60</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AXMN_DIE_VOX</ScriptID>
		<SoundID>SND_AXMN_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AXMN_FORT_VOX</ScriptID>
		<SoundID>SND_AXMN_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AXMN_FORT_VOX_LOW</ScriptID>
		<SoundID>SND_AXMN_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CBMN_ATTK_VOX</ScriptID>
		<SoundID>SND_CBMN_ATTK_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CBMN_DIE_VOX</ScriptID>
		<SoundID>SND_CBMN_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CBMN_HIT_VOX</ScriptID>
		<SoundID>SND_CBMN_HIT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CBMN_FORT_VOX</ScriptID>
		<SoundID>SND_CBMN_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CBMN_FORT_VOX_LOW</ScriptID>
		<SoundID>SND_CBMN_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHI_ARCHER_ATTK</ScriptID>
		<SoundID>SND_CHI_ARCHER_ATTK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHI_ARCHER_DIE</ScriptID>
		<SoundID>SND_CHI_ARCHER_DIE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHI_ARCHER_FID</ScriptID>
		<SoundID>SND_CHI_ARCHER_FID</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>60</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHI_ARCHER_FORT</ScriptID>
		<SoundID>SND_CHI_ARCHER_FORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHI_ARCHER_HEAL</ScriptID>
		<SoundID>SND_CHI_ARCHER_HEAL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHI_ARCHER_HIT</ScriptID>
		<SoundID>SND_CHI_ARCHER_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_EGP_ARCHER_ATTK_VOX</ScriptID>
		<SoundID>SND_EGP_ARCHER_ATTK_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_EGP_ARCHER_DIE_VOX</ScriptID>
		<SoundID>SND_EGP_ARCHER_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_EGP_ARCHER_FID_VOX</ScriptID>
		<SoundID>SND_EGP_ARCHER_FID_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>60</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_EGP_ARCHER_FORT_VOX</ScriptID>
		<SoundID>SND_EGP_ARCHER_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_EGP_ARCHER_HEAL_VOX</ScriptID>
		<SoundID>SND_EGP_ARCHER_HEAL_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_EGP_ARCHER_HIT_VOX</ScriptID>
		<SoundID>SND_EGP_ARCHER_HIT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
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		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
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		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HARCHER_FORT_VOX</ScriptID>
		<SoundID>SND_HARCHER_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-2000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
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		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>350</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>750</iMaxDistanceForMaxVolume>
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		<iLengthOfSound>0</iLengthOfSound>
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		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HARCHER_FIDGT_VOX</ScriptID>
		<SoundID>SND_HARCHER_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>60</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
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		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
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		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
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		<iLengthOfSound>0</iLengthOfSound>
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	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HARCHER_FIDGT_VOX_LOW</ScriptID>
		<SoundID>SND_HARCHER_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
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		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
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		<iMaxVelocity>0</iMaxVelocity>
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		<iLengthOfSound>0</iLengthOfSound>
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	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HARCHER_HIT_VOX</ScriptID>
		<SoundID>SND_HARCHER_HIT_VOX</SoundID>
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		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
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		<iMinTimeDelay>0</iMinTimeDelay>
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	<Script3DSound>
		<ScriptID>AS3D_UN_HARCHER_ATTK_VOX</ScriptID>
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		<iMaxVolume>100</iMaxVolume>
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		<ScriptID>AS3D_UN_HARCHER_DIE_VOX</ScriptID>
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	<Script3DSound>
		<ScriptID>AS3D_UN_HARCHER_FORT_VOX_LOW</ScriptID>
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		<ScriptID>AS3D_UN_KNIGHT_ATTK_VOX</ScriptID>
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	<Script3DSound>
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		<ScriptID>AS3D_UN_KNIGHT_FORT_VOX</ScriptID>
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		<ScriptID>AS3D_UN_KNIGHT_HIT_VOX</ScriptID>
		<SoundID>SND_KNIGHT_HIT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LBMN_ATTK_VOX</ScriptID>
		<SoundID>SND_LBMN_ATTK_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LBMN_DIE_VOX</ScriptID>
		<SoundID>SND_LBMN_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LBMN_FIDGT_VOX</ScriptID>
		<SoundID>SND_LBMN_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>60</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>150</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LBMN_FORT_VOX</ScriptID>
		<SoundID>SND_LBMN_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LBMN_HEAL_VOX</ScriptID>
		<SoundID>SND_LBMN_HEAL_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LBMN_HIT_VOX</ScriptID>
		<SoundID>SND_LBMN_HIT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_REDCOAT_FIDGT_VOX</ScriptID>
		<SoundID>SND_REDCOAT_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>300</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>700</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_RFMN_DIE_VOX</ScriptID>
		<SoundID>SND_RFMN_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_RFMN_FORT_VOX</ScriptID>
		<SoundID>SND_RFMN_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
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		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_RFMN_FORT_VOX_LOW</ScriptID>
		<SoundID>SND_RFMN_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
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		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_RFMN_HEAL_VOX</ScriptID>
		<SoundID>SND_RFMN_HEAL_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
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		<iLengthOfSound>0</iLengthOfSound>
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		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SETLR_CHILD_FORT_VOX</ScriptID>
		<SoundID>SND_SETLR_CHILD_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
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		<iMinCutoffDistance>7000</iMinCutoffDistance>
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		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
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	<Script3DSound>
		<ScriptID>AS3D_UN_SETLR_CHILD_FIDGT_VOX</ScriptID>
		<SoundID>SND_SETLR_CHILD_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>65</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
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		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
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		<iMaxVelocity>0</iMaxVelocity>
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		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SETLR_CHILD_SURR_VOX</ScriptID>
		<SoundID>SND_SETLR_CHILD_SURR_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
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		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
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		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
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		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SETLR_CHILD_DIE_VOX</ScriptID>
		<SoundID>SND_SETLR_CHILD_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
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		<iMaxVelocity>0</iMaxVelocity>
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		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SETLR_FM_DIE_VOX</ScriptID>
		<SoundID>SND_SETLR_FM_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SETLR_FM_FIDGT_VOX</ScriptID>
		<SoundID>SND_SETLR_FM_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>65</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SETLR_FM_FORT_VOX</ScriptID>
		<SoundID>SND_SETLR_FM_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SETLR_FM_SURR_VOX</ScriptID>
		<SoundID>SND_SETLR_FM_SURR_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_FEMALE_FIDGT_VOX</ScriptID>
		<SoundID>SND_SETLR_FM_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_FEMALE_HEAL_VOX</ScriptID>
		<SoundID>SND_FEMALE_HEAL_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FEMALE_HIT_VOX</ScriptID>
		<SoundID>SND_FEMALE_HURT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_FEMALE_ATTK_VOX</ScriptID>
		<SoundID>SND_SETLR_FM_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SETLR_ML_DIE_VOX</ScriptID>
		<SoundID>SND_SETLR_ML_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
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		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SETLR_ML_FIDGT_VOX</ScriptID>
		<SoundID>SND_SETLR_ML_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>65</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
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		<bLooping>0</bLooping>
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		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
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		<iMaxVelocity>0</iMaxVelocity>
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		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
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		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
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		<iLengthOfSound>0</iLengthOfSound>
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	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SETLR_ML_FORT_VOX</ScriptID>
		<SoundID>SND_SETLR_ML_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
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		<StartPosition>NONE</StartPosition>
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		<iMaxVelocity>0</iMaxVelocity>
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		<iNotPlayPercent>0</iNotPlayPercent>
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	<Script3DSound>
		<ScriptID>AS3D_UN_SETLR_ML_SURR_VOX</ScriptID>
		<SoundID>SND_SETLR_ML_SURR_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
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		<iMinTimeDelay>0</iMinTimeDelay>
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		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
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		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
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		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
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		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SPY_SURR_VOX</ScriptID>
		<SoundID>SND_SPY_SURR_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
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		<iPitchChangeUp>3000</iPitchChangeUp>
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		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
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		<EndPosition>NONE</EndPosition>
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		<iMaxVelocity>0</iMaxVelocity>
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		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SWDMN_ATTK_VOX</ScriptID>
		<SoundID>SND_SWDMN_ATTK_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
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		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
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		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
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		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
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		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SWDMN_FIDGT_VOX</ScriptID>
		<SoundID>SND_SWDMN_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
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		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>300</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>700</iMaxDistanceForMaxVolume>
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		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
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		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SWDMN_FIDGT_VOX_LOW</ScriptID>
		<SoundID>SND_SWDMN_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>150</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SWDMN_FORT_VOX</ScriptID>
		<SoundID>SND_SWDMN_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SWDMN_HEAL_VOX</ScriptID>
		<SoundID>SND_SWDMN_HEAL_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SWDMN_HIT_VOX</ScriptID>
		<SoundID>SND_SWDMN_HIT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SWDMN_DIE_VOX</ScriptID>
		<SoundID>SND_SWDMN_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WARR_ATTK_VOX</ScriptID>
		<SoundID>SND_WARR_ATTK_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WARR_FORT_VOX</ScriptID>
		<SoundID>SND_WARR_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WARR_FORT_VOX_LOW</ScriptID>
		<SoundID>SND_WARR_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WARR_HIT_VOX</ScriptID>
		<SoundID>SND_WARR_HIT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WARR_DEATH_VOX</ScriptID>
		<SoundID>SND_WARR_DEATH_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WRK_DIE_VOX</ScriptID>
		<SoundID>SND_WRK_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WRK_FIDGT_VOX</ScriptID>
		<SoundID>SND_WRK_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>300</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>700</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WRK_FORT_VOX</ScriptID>
		<SoundID>SND_WRK_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WRK_SURR_VOX</ScriptID>
		<SoundID>SND_WRK_SURR_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FAST_WRK_SURR</ScriptID>
		<SoundID>SND_FAST_WRK_SURR</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ANC_TYCOON_ACT_VOX</ScriptID>
		<SoundID>SND_ANC_TYCOON_ACT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BUDDIST_MISS_ACTIVATE</ScriptID>
		<SoundID>SND_BUDDIST_MISS_ACTIVATE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BUDDIST_AHH1</ScriptID>
		<SoundID>SND_BUDDIST_AHH1</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>350</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>750</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BUDDIST_AHH1_LOW</ScriptID>
		<SoundID>SND_BUDDIST_AHH1</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>50</iMinVolume>
		<iMaxVolume>75</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>350</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>750</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BUDDIST_AHH2</ScriptID>
		<SoundID>SND_BUDDIST_AHH2</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>350</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>750</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BUDDIST_AHH2_LOW</ScriptID>
		<SoundID>SND_BUDDIST_AHH2</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>50</iMinVolume>
		<iMaxVolume>75</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>350</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>750</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BUDDIST_MISS_FORT</ScriptID>
		<SoundID>SND_BUDDIST_MISS_FORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>350</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>750</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHRIST_MISSIONARY_ACTIVATE</ScriptID>
		<SoundID>SND_CHRIST_MISSIONARY_ACTIVATE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CONFUCIAN_MISS_ACTIVATE</ScriptID>
		<SoundID>SND_CONFUCIAN_MISS_ACTIVATE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_EAT_VOX</ScriptID>
		<SoundID>SND_EAT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MMM_VOX</ScriptID>
		<SoundID>SND_MMM_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GRPROPHET_ACTIVATE</ScriptID>
		<SoundID>SND_GRPROPHET_ACTIVATE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GRPROPHET_FIDGT_VOX</ScriptID>
		<SoundID>SND_GRPROPHET_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>300</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>500</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GRPROPHET_FORT_VOX</ScriptID>
		<SoundID>SND_GRPROPHET_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GRPROPHET_FORT_VOX_LOW</ScriptID>
		<SoundID>SND_GRPROPHET_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ISLAMIC_MISS_ACTIVATE</ScriptID>
		<SoundID>SND_ISLAMIC_MISS_ACTIVATE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_JEWISH_MISS_ACTIVATE</ScriptID>
		<SoundID>SND_JEWISH_MISS_ACTIVATE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_JEWISH_MISS_FORT</ScriptID>
		<SoundID>SND_JEWISH_MISS_FORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TAOIST_MISSIONARY_ACTIVATE</ScriptID>
		<SoundID>SND_TAOIST_MISSIONARY_ACTIVATE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TAOIST_MISS_DIE_VOX</ScriptID>
		<SoundID>SND_TAOIST_MISS_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TAOIST_MISS_FIDGT_VOX</ScriptID>
		<SoundID>SND_TAOIST_MISS_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TAOIST_MISS_FORT_VOX</ScriptID>
		<SoundID>SND_TAOIST_MISS_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_YAWN_VOX</ScriptID>
		<SoundID>SND_YAWN_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>250</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>500</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_YAWN_VOX_LOW</ScriptID>
		<SoundID>SND_YAWN_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>250</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>500</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WARLORD_ACTIVATE_VOX</ScriptID>
		<SoundID>SND_WARLORD_ACTIVATE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WARLORD_COMMAND_VOX</ScriptID>
		<SoundID>SND_WARLORD_COMMAND_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WARLORD_FID_A_VOX</ScriptID>
		<SoundID>SND_WARLORD_FID_A_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WARLORD_FID_B_VOX</ScriptID>
		<SoundID>SND_WARLORD_FID_B_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WARLORD_SURRENDER_VOX</ScriptID>
		<SoundID>SND_WARLORD_SURRENDER_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WARLORD_MODERN_FID_A_VOX</ScriptID>
		<SoundID>SND_WARLORD_MODERN_FID_A_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WARLORD_MODERN_FID_B_VOX</ScriptID>
		<SoundID>SND_WARLORD_MODERN_FID_B_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WARLORD_MODERN_FORT_VOX</ScriptID>
		<SoundID>SND_WARLORD_MODERN_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WHIP</ScriptID>
		<SoundID>SND_WHIP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>40</iMinVolume>
		<iMaxVolume>65</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HOLSTER</ScriptID>
		<SoundID>SND_HOLSTER</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_PISTOL_SWIRL</ScriptID>
		<SoundID>SND_PISTOL_SWIRL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MISSIONARY_GENERAL_ACTIVATE</ScriptID>
		<SoundID>SND_MISSIONARY_GENERAL_ACTIVATE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ANIMAL_BREATH_LARGE</ScriptID>
		<SoundID>SND_ANIMAL_BREATH_LARGE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BEAR_ATTK_VOX</ScriptID>
		<SoundID>SND_BEAR_ATTK_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BEAR_DIE_VOX</ScriptID>
		<SoundID>SND_BEAR_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BEAR_FIDGT_VOX</ScriptID>
		<SoundID>SND_BEAR_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BEAR_FORT_VOX</ScriptID>
		<SoundID>SND_BEAR_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BEAR_HEAL_VOX</ScriptID>
		<SoundID>SND_BEAR_HEAL_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BEAR_HURT_VOX</ScriptID>
		<SoundID>SND_BEAR_HURT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CAMEL_DIE_VOX</ScriptID>
		<SoundID>SND_CAMEL_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CAMEL_FIDGT_VOX</ScriptID>
		<SoundID>SND_CAMEL_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CAMEL_HIT_VOX</ScriptID>
		<SoundID>SND_CAMEL_HIT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CAMEL_FIDGT_VOX_LOW</ScriptID>
		<SoundID>SND_CAMEL_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ELEPHANT_DIE_VOX</ScriptID>
		<SoundID>SND_ELEPHANT_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ELEPHANT_DIE_VOX_LOW</ScriptID>
		<SoundID>SND_ELEPHANT_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ELEPHANT_FIDGT_VOX</ScriptID>
		<SoundID>SND_ELEPHANT_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ELEPHANT_FORT_VOX</ScriptID>
		<SoundID>SND_ELEPHANT_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ELEPHANT_ATTK_VOX</ScriptID>
		<SoundID>SND_ELEPHANT_ATTK_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ELEPHANT_FORT_VOX_LOW</ScriptID>
		<SoundID>SND_ELEPHANT_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HORSE_DIE_VOX</ScriptID>
		<SoundID>SND_HORSE_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HORSE_HIT_VOX</ScriptID>
		<SoundID>SND_HORSE_HIT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HORSE_FORT_VOX</ScriptID>
		<SoundID>SND_HORSE_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HORSE_FORT_VOX_LOW</ScriptID>
		<SoundID>SND_HORSE_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LION_DIE_VOX</ScriptID>
		<SoundID>SND_LION_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LION_FIDGT_VOX</ScriptID>
		<SoundID>SND_LION_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LION_FORT_VOX</ScriptID>
		<SoundID>SND_LION_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LION_HURT_VOX</ScriptID>
		<SoundID>SND_LION_HURT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LION_ATTK_VOX</ScriptID>
		<SoundID>SND_LION_ATTK_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_PANTHER_DIE_VOX</ScriptID>
		<SoundID>SND_PANTHER_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_PANTHER_FIDGT_VOX</ScriptID>
		<SoundID>SND_PANTHER_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_PANTHER_FORT_VOX</ScriptID>
		<SoundID>SND_PANTHER_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_PANTHER_HURT_VOX</ScriptID>
		<SoundID>SND_PANTHER_HURT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_PANTHER_HEAL_VOX</ScriptID>
		<SoundID>SND_PANTHER_HEAL_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_PANTHER_ATTK_VOX</ScriptID>
		<SoundID>SND_PANTHER_ATTK_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WOLF_DIE_VOX</ScriptID>
		<SoundID>SND_WOLF_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WOLF_ATTK_VOX</ScriptID>
		<SoundID>SND_WOLF_ATTK_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WOLF_FORT_VOX</ScriptID>
		<SoundID>SND_WOLF_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WOLF_FIDGT_VOX</ScriptID>
		<SoundID>SND_WOLF_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WOLF_HEAL_VOX</ScriptID>
		<SoundID>SND_WOLF_HEAL_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WOLF_HIT_VOX</ScriptID>
		<SoundID>SND_WOLF_HIT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ARTILLERY_FORT</ScriptID>
		<SoundID>SND_ARTILLERY_FORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ARTILLERY_RUN_LOOP</ScriptID>
		<SoundID>SND_ARTILLERY_RUN_LOOP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ARTILL_RUN_LOOP_FOREST</ScriptID>
		<SoundID>SND_ARTILL_RUN_LOOP_FOREST</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ARTILLERY_RUN_END</ScriptID>
		<SoundID>SND_ARTILLERY_RUN_END</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ARTILL_RUN_END_FOREST</ScriptID>
		<SoundID>SND_ARTILL_RUN_END_FOREST</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CANNON_HEAL</ScriptID>
		<SoundID>SND_CANNON_HEAL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CANNON_DROP</ScriptID>
		<SoundID>SND_CANNON_DROP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CANNON_FIRE</ScriptID>
		<SoundID>SND_CANNON_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CANNON_FIRE_LOW</ScriptID>
		<SoundID>SND_CANNON_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CANNON_FIRE_LOW2</ScriptID>
		<SoundID>SND_CANNON_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CATAPULT_HIT</ScriptID>
		<SoundID>SND_CATAPULT_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CATAPULT_HIT_LOW</ScriptID>
		<SoundID>SND_CATAPULT_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CATAPULT_STRIKE</ScriptID>
		<SoundID>SND_CATAPULT_STRIKE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CATAPULT_FORT</ScriptID>
		<SoundID>SND_CATAPULT_FORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CATAPULT_HEAL</ScriptID>
		<SoundID>SND_CATAPULT_HEAL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHARIOT_LOOP</ScriptID>
		<SoundID>SND_CHARIOT_LOOP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHARIOT_END</ScriptID>
		<SoundID>SND_CHARIOT_END</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHARIOT_SQUEAK</ScriptID>
		<SoundID>SND_CHARIOT_SQUEAK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHARIOT_SQUEAK_LOW</ScriptID>
		<SoundID>SND_CHARIOT_SQUEAK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WAR_CHARIOT_LOOP</ScriptID>
		<SoundID>SND_WAR_CHARIOT_LOOP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WAR_CHARIOT_END</ScriptID>
		<SoundID>SND_WAR_CHARIOT_END</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TREBUCHET_RUN</ScriptID>
		<SoundID>SND_TREBUCHET_RUN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TREBUCHET_STOP</ScriptID>
		<SoundID>SND_TREBUCHET_STOP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TREBUCHET_RUN_LEAVES</ScriptID>
		<SoundID>SND_TREBUCHET_RUN_LEAVES</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TREBUCHET_STOP_LEAVES</ScriptID>
		<SoundID>SND_TREBUCHET_STOP_LEAVES</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OCEAN_LOOP1</ScriptID>
		<SoundID>SND_OCEAN_LOOP1</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OCEAN_END1</ScriptID>
		<SoundID>SND_OCEAN_END1</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OCEAN_END2</ScriptID>
		<SoundID>SND_OCEAN_END2</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OARS_WATER</ScriptID>
		<SoundID>SND_OARS_WATER</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>50</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BOAT_CREAK</ScriptID>
		<SoundID>SND_BOAT_CREAK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BOAT_CREAK_LOW</ScriptID>
		<SoundID>SND_BOAT_CREAK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BOW_REL_MULT</ScriptID>
		<SoundID>SND_BOW_REL_MULT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OARS_WOOD</ScriptID>
		<SoundID>SND_OARS_WOOD</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OARS_WOOD_LOW</ScriptID>
		<SoundID>SND_OARS_WOOD</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OCEAN_SPRAY</ScriptID>
		<SoundID>SND_OCEAN_SPRAY</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>60</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OCEAN_SPRAY_LOW</ScriptID>
		<SoundID>SND_OCEAN_SPRAY</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>40</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SAIL_UP</ScriptID>
		<SoundID>SND_SAIL_UP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SAIL_WIND</ScriptID>
		<SoundID>SND_SAIL_WIND</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SAIL_WIND_LOW</ScriptID>
		<SoundID>SND_SAIL_WIND</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>10</iMinVolume>
		<iMaxVolume>20</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_UNDERWATER</ScriptID>
		<SoundID>SND_UNDERWATER</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_EXPLOSION</ScriptID>
		<SoundID>SND_EXPLOSION</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_EXPLOSION_LOW</ScriptID>
		<SoundID>SND_EXPLOSION</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CITY_EXPLOSION</ScriptID>
		<SoundID>SND_CITY_EXPLOSION</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ARROW_FIRE</ScriptID>
		<SoundID>SND_ARROW_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ARROW_FIRE_LOW</ScriptID>
		<SoundID>SND_ARROW_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>65</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DESTROYER_FIRE</ScriptID>
		<SoundID>SND_DESTROYER_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DESTROYER_FIRE_LOW</ScriptID>
		<SoundID>SND_DESTROYER_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GUNSHIP_FORT</ScriptID>
		<SoundID>SND_GUNSHIP_FORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GUNSHIP_FORT_LOW</ScriptID>
		<SoundID>SND_GUNSHIP_FORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GUNSHIP_HURT</ScriptID>
		<SoundID>SND_GUNSHIP_HURT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GUNSHIP_DIE</ScriptID>
		<SoundID>SND_GUNSHIP_DIE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GUNSHIP_RUN_LOOP</ScriptID>
		<SoundID>SND_GUNSHIP_RUN_LOOP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>700</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1200</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GUNSHIP_RUN_END</ScriptID>
		<SoundID>SND_GUNSHIP_RUN_END</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>700</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1200</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_METAL_SHIP_HIT</ScriptID>
		<SoundID>SND_METAL_SHIP_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_METAL_SHIP_HIT_LOW</ScriptID>
		<SoundID>SND_METAL_SHIP_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>65</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DESTROYER_FORT</ScriptID>
		<SoundID>SND_DESTROYER_FORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DESTROYER_RUN_LOOP</ScriptID>
		<SoundID>SND_DESTROYER_RUN_LOOP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DESTROYER_RUN_END</ScriptID>
		<SoundID>SND_DESTROYER_RUN_END</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SDI_LASER</ScriptID>
		<SoundID>SND_SDI_LASER</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ICBM_BOMB_EXPLODE</ScriptID>
		<SoundID>SND_ICBM_BOMB_EXPLODE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>2500</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ICBM_DIE</ScriptID>
		<SoundID>SND_ICBM_DIE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ICBM_RUN</ScriptID>
		<SoundID>SND_ICBM_RUN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ICBM_SELECT</ScriptID>
		<SoundID>SND_ICBM_SELECT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_IRONCLAD_RUN_LOOP</ScriptID>
		<SoundID>SND_IRONCLAD_RUN_LOOP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_IRONCLAD_RUN_END</ScriptID>
		<SoundID>SND_IRONCLAD_RUN_END</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_IRONCLAD_FORT</ScriptID>
		<SoundID>SND_IRONCLAD_FORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SHIP_CANNON_MOVE</ScriptID>
		<SoundID>SND_SHIP_CANNON_MOVE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SIX_SHOT_FIRE</ScriptID>
		<SoundID>SND_SIX_SHOT_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SIX_SHOT_FIRE_LOW</ScriptID>
		<SoundID>SND_SIX_SHOT_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SUBMARINE_DIE</ScriptID>
		<SoundID>SND_SUBMARINE_DIE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SUBMARINE_FORT</ScriptID>
		<SoundID>SND_SUBMARINE_FORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SUBMARINE_HIT</ScriptID>
		<SoundID>SND_SUBMARINE_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SUBMARINE_RUN_LOOP</ScriptID>
		<SoundID>SND_SUBMARINE_RUN_LOOP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SUBMARINE_RUN_END</ScriptID>
		<SoundID>SND_SUBMARINE_RUN_END</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TORPEDO_FIRE</ScriptID>
		<SoundID>SND_TORPEDO_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WTR_OARS_UP</ScriptID>
		<SoundID>SND_WTR_OARS_UP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WD_SHIP_DIE</ScriptID>
		<SoundID>SND_WD_SHIP_DIE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WD_SHIP_DIE_LOW</ScriptID>
		<SoundID>SND_WD_SHIP_DIE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>65</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WD_SHIP_HIT</ScriptID>
		<SoundID>SND_WD_SHIP_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WD_SHIP_HIT_LOW</ScriptID>
		<SoundID>SND_WD_SHIP_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WD_SHIP_HIT_LOW2</ScriptID>
		<SoundID>SND_WD_SHIP_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>65</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WRK_BOAT_ANC_FORT</ScriptID>
		<SoundID>SND_WRK_BOAT_ANC_FORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WRK_BOAT_ANC_WORK</ScriptID>
		<SoundID>SND_WRK_BOAT_ANC_WORK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WRK_BOAT_ANC_WORK_BEGIN</ScriptID>
		<SoundID>SND_WRK_BOAT_ANC_WORK_BEGIN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WRK_BOAT_ANC_WORK_REST</ScriptID>
		<SoundID>SND_WRK_BOAT_ANC_WORK_REST</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>75</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WRK_BOAT_MOD_FORT</ScriptID>
		<SoundID>SND_WRK_BOAT_MOD_FORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_WRK_BOAT_MOD_WORK</ScriptID>
		<SoundID>SND_WRK_BOAT_MOD_WORK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>75</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_WRK_BOAT_MOD_WORK_BEGIN</ScriptID>
		<SoundID>SND_WRK_BOAT_MOD_WORK_BEGIN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_WRK_BOAT_MOD_WORK_REST</ScriptID>
		<SoundID>SND_WRK_BOAT_MOD_WORK_REST</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>75</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MECH_INFANTRY_FIRE</ScriptID>
		<SoundID>SND_MECH_INFANTRY_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MOD_ARMOUR_LOOP</ScriptID>
		<SoundID>SND_MOD_ARMOUR_LOOP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MOD_ARMOUR_END</ScriptID>
		<SoundID>SND_MOD_ARMOUR_END</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MOD_ARMOUR_LOOP_FOREST</ScriptID>
		<SoundID>SND_MOD_ARMOUR_LOOP_FOREST</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MOD_ARMOUR_END_FOREST</ScriptID>
		<SoundID>SND_MOD_ARMOUR_END_FOREST</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MOD_ARMOUR_HEAL</ScriptID>
		<SoundID>SND_MOD_ARMOUR_HEAL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MOD_ARMOUR_HEAL_LOW</ScriptID>
		<SoundID>SND_MOD_ARMOUR_HEAL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TANK_LOOP</ScriptID>
		<SoundID>SND_TANK_LOOP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TANK_LOOP_FOREST</ScriptID>
		<SoundID>SND_TANK_LOOP_FOREST</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TANK_END</ScriptID>
		<SoundID>SND_TANK_END</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TANK_END_FOREST</ScriptID>
		<SoundID>SND_TANK_END_FOREST</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TANK_DROP</ScriptID>
		<SoundID>SND_TANK_DROP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TANK_DROP_LOW</ScriptID>
		<SoundID>SND_TANK_DROP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TANK_DROP_LOW2</ScriptID>
		<SoundID>SND_TANK_DROP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>25</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TANK_DROP_HIGH</ScriptID>
		<SoundID>SND_TANK_DROP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>95</iMaxVolume>
		<iPitchChangeDown>4000</iPitchChangeDown>
		<iPitchChangeUp>13000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TANK_DROP_HIGH2</ScriptID>
		<SoundID>SND_TANK_DROP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>25</iMinVolume>
		<iMaxVolume>45</iMaxVolume>
		<iPitchChangeDown>4000</iPitchChangeDown>
		<iPitchChangeUp>13000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TANK_FORT</ScriptID>
		<SoundID>SND_TANK_FORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TANK_HEAL</ScriptID>
		<SoundID>SND_TANK_HEAL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TANK_HEAL_LOW</ScriptID>
		<SoundID>SND_TANK_HEAL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TANK_HIT</ScriptID>
		<SoundID>SND_TANK_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TANK_HIT_LOW</ScriptID>
		<SoundID>SND_TANK_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TANK_HIT_SHORT</ScriptID>
		<SoundID>SND_TANK_HIT_SHORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TANK_HIT_SHORT_LOW</ScriptID>
		<SoundID>SND_TANK_HIT_SHORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TRANSPORT_RUN_LOOP</ScriptID>
		<SoundID>SND_TRANSPORT_RUN_LOOP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TRANSPORT_RUN_END</ScriptID>
		<SoundID>SND_TRANSPORT_RUN_END</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TRANSPORT_FORT</ScriptID>
		<SoundID>SND_TRANSPORT_FORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BOMBS_DESCEND</ScriptID>
		<SoundID>SND_BOMBS_DESCEND</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ARTILLERY_FIRE</ScriptID>
		<SoundID>SND_ARTILLERY_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ARTILLERY_FIRE_LOW</ScriptID>
		<SoundID>SND_ARTILLERY_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BOMB_TWO_EXPLOSION</ScriptID>
		<SoundID>SND_BOMB_TWO_EXPLOSION</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BOMB_FOUR_EXPLOSION</ScriptID>
		<SoundID>SND_BOMB_FOUR_EXPLOSION</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FIGHTER_COMMAND_PATROL</ScriptID>
		<SoundID>SND_FIGHTER_COMMAND_PATROL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FIGHTER_PATROL</ScriptID>
		<SoundID>SND_FIGHTER_PATROL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>45</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FIGHTER_RUN</ScriptID>
		<SoundID>SND_FIGHTER_RUN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FIGHTER_HURT</ScriptID>
		<SoundID>SND_FIGHTER_HURT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_JET_COMMAND_PATROL</ScriptID>
		<SoundID>SND_JET_COMMAND_PATROL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_JET_PATROL</ScriptID>
		<SoundID>SND_JET_PATROL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>45</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_JET_RUN</ScriptID>
		<SoundID>SND_JET_RUN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_JET_HURT</ScriptID>
		<SoundID>SND_JET_HURT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_JET_BOMB_FIRE</ScriptID>
		<SoundID>SND_JET_BOMB_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GUNNER_FIRE</ScriptID>
		<SoundID>SND_GUNNER_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MACHINE_GATLIN_FIRE</ScriptID>
		<SoundID>SND_MACHINE_GATLIN_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MACHINE_GUN_DIRT</ScriptID>
		<SoundID>SND_MACHINE_GUN_DIRT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MACHINE_GUN_FIRE</ScriptID>
		<SoundID>SND_MACHINE_GUN_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MACHINE_GUN_HELICOP</ScriptID>
		<SoundID>SND_MACHINE_GUN_HELICOP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_PLANE_DIE</ScriptID>
		<SoundID>SND_PLANE_DIE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_PLANE_DIVE</ScriptID>
		<SoundID>SND_PLANE_DIVE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DEATH_HIT</ScriptID>
		<SoundID>SND_DEATH_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DEATH_HIT_LOW</ScriptID>
		<SoundID>SND_DEATH_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DEATH_HIT_LOW2</ScriptID>
		<SoundID>SND_DEATH_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HIT_UNIT</ScriptID>
		<SoundID>SND_HIT_UNIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HIT_UNIT_LOW</ScriptID>
		<SoundID>SND_HIT_UNIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HIT_UNIT_LOW2</ScriptID>
		<SoundID>SND_HIT_UNIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>65</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HIT_UNIT_LOW3</ScriptID>
		<SoundID>SND_HIT_UNIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>30</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HIT_KNIGHT</ScriptID>
		<SoundID>SND_HIT_KNIGHT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HIT_KNIGHT_LOW</ScriptID>
		<SoundID>SND_HIT_KNIGHT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>65</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HIT_KNIGHT_LOW2</ScriptID>
		<SoundID>SND_HIT_KNIGHT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BODY_FALL</ScriptID>
		<SoundID>SND_BODY_FALL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BODY_FALL_LOW</ScriptID>
		<SoundID>SND_BODY_FALL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BODY_FALL_LOW2</ScriptID>
		<SoundID>SND_BODY_FALL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BODY_FALL_LOW3</ScriptID>
		<SoundID>SND_BODY_FALL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>30</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ARMOUR_HIT</ScriptID>
		<SoundID>SND_ARMOUR_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ARMOUR_HIT_LOW</ScriptID>
		<SoundID>SND_ARMOUR_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DROP_AXE</ScriptID>
		<SoundID>SND_DROP_AXE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DROP_AXE_LOW</ScriptID>
		<SoundID>SND_DROP_AXE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DROP_AXE_LOW2</ScriptID>
		<SoundID>SND_DROP_AXE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>20</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DROP_STAFF</ScriptID>
		<SoundID>SND_DROP_STAFF</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DROP_STAFF_LOW</ScriptID>
		<SoundID>SND_DROP_STAFF</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DROP_SACK</ScriptID>
		<SoundID>SND_DROP_SACK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DROP_SACK_LOW</ScriptID>
		<SoundID>SND_DROP_SACK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WOOD_SHIELD_DROP</ScriptID>
		<SoundID>SND_WOOD_SHIELD_DROP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WOOD_SHIELD_DROP_LOW</ScriptID>
		<SoundID>SND_WOOD_SHIELD_DROP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>65</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WOOD_SHIELD_DROP_LOW2</ScriptID>
		<SoundID>SND_WOOD_SHIELD_DROP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>40</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WOOD_SHIELD_HIT</ScriptID>
		<SoundID>SND_WOOD_SHIELD_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WOOD_SHIELD_HIT_LOW</ScriptID>
		<SoundID>SND_WOOD_SHIELD_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>40</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>200</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WOOD_SHIELD_HIT_LOW2</ScriptID>
		<SoundID>SND_WOOD_SHIELD_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>200</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WOOD_SHIELD_RATTLE</ScriptID>
		<SoundID>SND_WOOD_SHIELD_RATTLE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WOOD_SHIELD_RATTLE_LOW</ScriptID>
		<SoundID>SND_WOOD_SHIELD_RATTLE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WOOD_SHIELD_RATTLE_LOW2</ScriptID>
		<SoundID>SND_WOOD_SHIELD_RATTLE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WOOD_MOVEMENT</ScriptID>
		<SoundID>SND_WOOD_MOVEMENT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WOOD_MOVEMENT_LOW</ScriptID>
		<SoundID>SND_WOOD_MOVEMENT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WOOD_MOVEMENT_LOW2</ScriptID>
		<SoundID>SND_WOOD_MOVEMENT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>25</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WOOD_GEARS</ScriptID>
		<SoundID>SND_WOOD_GEARS</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ARROW_QUIVER</ScriptID>
		<SoundID>SND_ARROW_QUIVER</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ARROW_QUIVER_RUN</ScriptID>
		<SoundID>SND_ARROW_QUIVER</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ARROW_QUIVER_RUN2</ScriptID>
		<SoundID>SND_ARROW_QUIVER</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_PULL_BOW</ScriptID>
		<SoundID>SND_PULL_BOW</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>65</iMinVolume>
		<iMaxVolume>85</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>150</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_PULL_BOW_LOW</ScriptID>
		<SoundID>SND_PULL_BOW</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>55</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>150</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BOW_RELEASE</ScriptID>
		<SoundID>SND_BOW_RELEASE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ARROW_FLY</ScriptID>
		<SoundID>SND_ARROW_FLY</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SWING_CABLE</ScriptID>
		<SoundID>SND_SWING_CABLE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SWING_CABLE_LOW</ScriptID>
		<SoundID>SND_SWING_CABLE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SWING_CABLE_LOW2</ScriptID>
		<SoundID>SND_SWING_CABLE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>150</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_KNIVES_OUT</ScriptID>
		<SoundID>SND_KNIVES_OUT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SWORD_IN</ScriptID>
		<SoundID>SND_SWORD_IN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SWORD_IN_LOW</ScriptID>
		<SoundID>SND_SWORD_IN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SWORD_OUT</ScriptID>
		<SoundID>SND_SWORD_OUT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SWORD_OUT_LOW</ScriptID>
		<SoundID>SND_SWORD_OUT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SWOOSH_WEAPON</ScriptID>
		<SoundID>SND_SWOOSH_WEAPON</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SWOOSH_WEAPON_LOW</ScriptID>
		<SoundID>SND_SWOOSH_WEAPON</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SWOOSH_WEAPON_LOW2</ScriptID>
		<SoundID>SND_SWOOSH_WEAPON</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>25</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SWING_CABLE_FORT</ScriptID>
		<SoundID>SND_SWING_CABLE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>60</iMinVolume>
		<iMaxVolume>85</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AXE_SWOOSH</ScriptID>
		<SoundID>SND_AXE_SWOOSH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AXE_SWOOSH_FORT</ScriptID>
		<SoundID>SND_AXE_SWOOSH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AXE_SWOOSH_LOW</ScriptID>
		<SoundID>SND_AXE_SWOOSH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>25</iMinVolume>
		<iMaxVolume>35</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ARMOUR_MOVMNT</ScriptID>
		<SoundID>SND_ARMOUR_MOVMNT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ARMOUR_MOVMNT_RUN</ScriptID>
		<SoundID>SND_ARMOUR_MOVMNT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ARMOUR_MOVMNT_LOW</ScriptID>
		<SoundID>SND_ARMOUR_MOVMNT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HORSE_JUMP_HIT</ScriptID>
		<SoundID>SND_HORSE_JUMP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CRACK_NECK</ScriptID>
		<SoundID>SND_CRACK_NECK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CRACK_NECK_LOW</ScriptID>
		<SoundID>SND_CRACK_NECK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HIT_SPIKE</ScriptID>
		<SoundID>SND_HIT_SPIKE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>50</iMinVolume>
		<iMaxVolume>75</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>5000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHOP_WOOD</ScriptID>
		<SoundID>SND_CHOP_WOOD</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HIT_ROCK</ScriptID>
		<SoundID>SND_HIT_ROCK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HIT_ROCK_LOW</ScriptID>
		<SoundID>SND_HIT_ROCK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>65</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HIT_ROCK_CATAPULT</ScriptID>
		<SoundID>SND_HIT_ROCK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HIT_METAL_SPIKE</ScriptID>
		<SoundID>SND_HIT_METAL_SPIKE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>50</iMinVolume>
		<iMaxVolume>75</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>150</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HIT_METAL_SPIKE_LOW</ScriptID>
		<SoundID>SND_HIT_METAL_SPIKE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>25</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>150</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DIG_DIRT</ScriptID>
		<SoundID>SND_DIG_DIRT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GRENADE_EXPLODE</ScriptID>
		<SoundID>SND_GRENADE_EXPLODE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>150</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GRENADE_EXPLODE_LOW</ScriptID>
		<SoundID>SND_GRENADE_EXPLODE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>150</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HOE_DIRT</ScriptID>
		<SoundID>SND_HOE_DIRT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HOE_DIRT_LOW</ScriptID>
		<SoundID>SND_HOE_DIRT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HOE_DIRT_LOW2</ScriptID>
		<SoundID>SND_HOE_DIRT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HOE_DIRT_LOW3</ScriptID>
		<SoundID>SND_HOE_DIRT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HOE_DIRT_LOW4</ScriptID>
		<SoundID>SND_HOE_DIRT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>10</iMinVolume>
		<iMaxVolume>30</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MALI_BEADS</ScriptID>
		<SoundID>SND_MALI_BEADS</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MALI_BEADS_LOW</ScriptID>
		<SoundID>SND_MALI_BEADS</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MALI_BEADS_LOW2</ScriptID>
		<SoundID>SND_MALI_BEADS</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MALI_HORN</ScriptID>
		<SoundID>SND_MALI_HORN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MOVE_SACK</ScriptID>
		<SoundID>SND_MOVE_SACK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MOVE_SACK_LOW</ScriptID>
		<SoundID>SND_MOVE_SACK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MATCH_STRIKE</ScriptID>
		<SoundID>SND_MATCH_STRIKE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SAM_MISSLE</ScriptID>
		<SoundID>SND_SAM_MISSLE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SCRATCH</ScriptID>
		<SoundID>SND_SCRATCH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>20</iMinVolume>
		<iMaxVolume>45</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>300</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>600</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SCRATCH_LOW</ScriptID>
		<SoundID>SND_SCRATCH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>10</iMinVolume>
		<iMaxVolume>30</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>300</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>600</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SIP_TEA</ScriptID>
		<SoundID>SND_SIP_TEA</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SIP_TEA_SWALLOW</ScriptID>
		<SoundID>SND_SIP_TEA_SWALLOW</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SNIFF_LONG</ScriptID>
		<SoundID>SND_SNIFF_LONG</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SNIFFS_SHORT</ScriptID>
		<SoundID>SND_SNIFFS_SHORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_STAFF_TAP</ScriptID>
		<SoundID>SND_STAFF_TAP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_STAFF_TAP_LOW2</ScriptID>
		<SoundID>SND_STAFF_TAP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_STAFF_TAP_LOW3</ScriptID>
		<SoundID>SND_STAFF_TAP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_STAFF_TAP_LOW4</ScriptID>
		<SoundID>SND_STAFF_TAP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>10</iMinVolume>
		<iMaxVolume>30</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_STAFF_DIRT</ScriptID>
		<SoundID>SND_STAFF_DIRT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_STAFF_DIRT_LOW</ScriptID>
		<SoundID>SND_STAFF_DIRT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_STAFF_DIRT_LOW2</ScriptID>
		<SoundID>SND_STAFF_DIRT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_STAFF_TAP_LOW</ScriptID>
		<SoundID>SND_STAFF_TAP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TUBE_THUNK</ScriptID>
		<SoundID>SND_TUBE_THUNK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TUBE_THUNK_LOW</ScriptID>
		<SoundID>SND_TUBE_THUNK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>10</iMinVolume>
		<iMaxVolume>30</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_AXMN_CRACK_NECK</ScriptID>
		<SoundID>SND_CRACK_NECK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>50</iMinVolume>
		<iMaxVolume>75</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>150</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BOOK_OPEN</ScriptID>
		<SoundID>SND_BOOK_OPEN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BOOK_CLOSE</ScriptID>
		<SoundID>SND_BOOK_CLOSE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BOOK_CLOSE_LOW</ScriptID>
		<SoundID>SND_BOOK_CLOSE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CANTEEN_DRINK</ScriptID>
		<SoundID>SND_CANTEEN_DRINK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CANTEEN_DRINK_LOW</ScriptID>
		<SoundID>SND_CANTEEN_DRINK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHAIN_MOVMNT</ScriptID>
		<SoundID>SND_CHAIN_MOVMNT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>200</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHAIN_CATCH</ScriptID>
		<SoundID>SND_CHAIN_CATCH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHAIN_MOVMNT_SHORT</ScriptID>
		<SoundID>SND_CHAIN_MOVMNT_SHORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHAIN_CATCH_LOW</ScriptID>
		<SoundID>SND_CHAIN_CATCH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>200</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHAIN_MOVMNT_SHORT_LOW</ScriptID>
		<SoundID>SND_CHAIN_MOVMNT_SHORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHAIN_MOVMNT_SHORT_LOW2</ScriptID>
		<SoundID>SND_CHAIN_MOVMNT_SHORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHAIN_MOVMNT_SHORT_LOW3</ScriptID>
		<SoundID>SND_CHAIN_MOVMNT_SHORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>30</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CLOTH_MOVE</ScriptID>
		<SoundID>SND_CLOTH_MOVE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CLOTH_MOVE_LOW</ScriptID>
		<SoundID>SND_CLOTH_MOVE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CLOTH_MOVE_LOW2</ScriptID>
		<SoundID>SND_CLOTH_MOVE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>10</iMinVolume>
		<iMaxVolume>30</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CLOTH_MOVE_LOW3</ScriptID>
		<SoundID>SND_CLOTH_MOVE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LEATHER_CREAK_LONG</ScriptID>
		<SoundID>SND_LEATHER_CREAK_LONG</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LEATHER_CREAK_LONG_LOW</ScriptID>
		<SoundID>SND_LEATHER_CREAK_LONG</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LEATHER_CREAK_LONG_LOW2</ScriptID>
		<SoundID>SND_LEATHER_CREAK_LONG</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LEATHER_CREAK_LONG_LOW3</ScriptID>
		<SoundID>SND_LEATHER_CREAK_LONG</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LEATHER_CREAK_LONG_LOW4</ScriptID>
		<SoundID>SND_LEATHER_CREAK_LONG</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>10</iMinVolume>
		<iMaxVolume>30</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LEATHER_CREAK_SHORT</ScriptID>
		<SoundID>SND_LEATHER_CREAK_SHORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LEATHER_CREAK_SHORT_LOW</ScriptID>
		<SoundID>SND_LEATHER_CREAK_SHORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LEATHER_CREAK_SHORT_LOW2</ScriptID>
		<SoundID>SND_LEATHER_CREAK_SHORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LEATHER_CREAK_SHORT_LOW3</ScriptID>
		<SoundID>SND_LEATHER_CREAK_SHORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>20</iMinVolume>
		<iMaxVolume>45</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LEATHER_CREAK_SHORT_LOW4</ScriptID>
		<SoundID>SND_LEATHER_CREAK_SHORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>30</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_PAPER</ScriptID>
		<SoundID>SND_PAPER</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>50</iMinVolume>
		<iMaxVolume>75</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_PAPER_LOW</ScriptID>
		<SoundID>SND_PAPER</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_PAPER_LOW2</ScriptID>
		<SoundID>SND_PAPER</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BLOW_MUSKET</ScriptID>
		<SoundID>SND_BLOW_MUSKET</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FLASH_POT</ScriptID>
		<SoundID>SND_FLASH_POT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FLASH_POT_LOW</ScriptID>
		<SoundID>SND_FLASH_POT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>65</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FLASH_POT_LOW2</ScriptID>
		<SoundID>SND_FLASH_POT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GUN_FOLEY</ScriptID>
		<SoundID>SND_GUN_FOLEY</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GUN_FOLEY_LOW</ScriptID>
		<SoundID>SND_GUN_FOLEY</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GUN_FOLEY_LOW2</ScriptID>
		<SoundID>SND_GUN_FOLEY</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>30</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GUN_FOLEY_LOW3</ScriptID>
		<SoundID>SND_GUN_FOLEY</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GUN_FOLEY_LOW4</ScriptID>
		<SoundID>SND_GUN_FOLEY</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>10</iMinVolume>
		<iMaxVolume>20</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GUN_FOLEY_LOW5</ScriptID>
		<SoundID>SND_GUN_FOLEY</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>25</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_RIFLE_FIRE</ScriptID>
		<SoundID>SND_RIFLE_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_RIFLE_COCK</ScriptID>
		<SoundID>SND_RIFLE_COCK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_RIFLE_COCK_LOW</ScriptID>
		<SoundID>SND_RIFLE_COCK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_RIFLE_COCK_LOW2</ScriptID>
		<SoundID>SND_RIFLE_COCK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_RIFLE_COCK_LOW3</ScriptID>
		<SoundID>SND_RIFLE_COCK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>20</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_RIFLE_CLEAN_LONG</ScriptID>
		<SoundID>SND_RIFLE_CLEAN_LONG</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_RIFLE_CLEAN_SHORT</ScriptID>
		<SoundID>SND_RIFLE_CLEAN_SHORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_RIFLE_CLEAN_SHORT_LOW</ScriptID>
		<SoundID>SND_RIFLE_CLEAN_SHORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_RIFLE_CLEAN_SHORT_LOW2</ScriptID>
		<SoundID>SND_RIFLE_CLEAN_SHORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>20</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BOMB_CATCH</ScriptID>
		<SoundID>SND_BOMB_CATCH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BOMB_FUSE</ScriptID>
		<SoundID>SND_BOMB_FUSE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_COUGH</ScriptID>
		<SoundID>SND_COUGH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_EXHALE</ScriptID>
		<SoundID>SND_EXHALE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_INHALE</ScriptID>
		<SoundID>SND_INHALE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SMOKE_PUFF</ScriptID>
		<SoundID>SND_SMOKE_PUFF</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>25</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SNEEZE</ScriptID>
		<SoundID>SND_SNEEZE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-2000</iPitchChangeDown>
		<iPitchChangeUp>2000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TWO_WAY</ScriptID>
		<SoundID>SND_TWO_WAY</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SPY_THEME_A</ScriptID>
		<SoundID>SND_SPY_THEME_A</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SPY_THEME_B</ScriptID>
		<SoundID>SND_SPY_THEME_B</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SPY_THEME_C</ScriptID>
		<SoundID>SND_SPY_THEME_C</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CAMERA_CLICK</ScriptID>
		<SoundID>SND_CAMERA_CLICK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BOMB_BEEP</ScriptID>
		<SoundID>SND_BOMB_BEEP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>25</iMinVolume>
		<iMaxVolume>25</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_TWO_WAY_SPY</ScriptID>
		<SoundID>SND_TWO_WAY_SPY</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OPEN_LUNCH</ScriptID>
		<SoundID>SND_OPEN_LUNCH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OPEN_LUNCH_LOW</ScriptID>
		<SoundID>SND_OPEN_LUNCH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OPEN_LUNCH_LOW2</ScriptID>
		<SoundID>SND_OPEN_LUNCH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>25</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WATER_SHAKE</ScriptID>
		<SoundID>SND_WATER_SHAKE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WATER_POUR</ScriptID>
		<SoundID>SND_WATER_POUR</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BEAKER_CATCH</ScriptID>
		<SoundID>SND_BEAKER_CATCH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BEAKER_CATCH_LOW</ScriptID>
		<SoundID>SND_BEAKER_CATCH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>35</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHEMICAL_POOF</ScriptID>
		<SoundID>SND_CHEMICAL_POOF</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CHEMICAL_FORT</ScriptID>
		<SoundID>SND_CHEMICAL_FORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MOD_ART_FORT_VOX</ScriptID>
		<SoundID>SND_MOD_ART_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MOD_ART_ACTIVATE</ScriptID>
		<SoundID>SND_MOD_ART_ACTIVATE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MOD_ART_FIDGT</ScriptID>
		<SoundID>SND_MOD_ART_FIDGT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>150</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MOD_ENG_FIDGT_VOX</ScriptID>
		<SoundID>SND_MOD_ENG_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>85</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>150</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ANC_SCIENTIST_ACT_VOX</ScriptID>
		<SoundID>SND_ANC_SCIENTIST_ACT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MOD_SCIENCE_HMM_VOX</ScriptID>
		<SoundID>SND_MOD_SCIENCE_HMM_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>65</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>300</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>700</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MOD_SCIENCE_AHH_VOX</ScriptID>
		<SoundID>SND_MOD_SCIENCE_AHH_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MOD_SCIENCE_ACT_VOX</ScriptID>
		<SoundID>SND_MOD_SCIENCE_ACT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ANC_ENG_ACT_VOX</ScriptID>
		<SoundID>SND_ANC_ENG_ACT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MOD_ENG_ACTIVATE</ScriptID>
		<SoundID>SND_MOD_ENG_ACTIVATE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ANC_ART_ACTIVATE</ScriptID>
		<SoundID>SND_ANC_ART_ACTIVATE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ANC_ENG_ACTIVATE</ScriptID>
		<SoundID>SND_ANC_ENG_ACTIVATE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HINDU_MISS_ACTIVATE</ScriptID>
		<SoundID>SND_HINDU_MISS_ACTIVATE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HINDU_MISS_FID_LEV</ScriptID>
		<SoundID>SND_HINDU_MISS_FID_LEV</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MOD_TYCOON_ACT_VOX</ScriptID>
		<SoundID>SND_MOD_TYCOON_ACT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MOD_TYCOON_COINS</ScriptID>
		<SoundID>SND_MOD_TYCOON_COINS</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-5000</iPitchChangeDown>
		<iPitchChangeUp>5000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MOD_TYCOON_GRUNT</ScriptID>
		<SoundID>SND_MOD_TYCOON_GRUNT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_MOD_TYCOON_GRUNT_LOW</ScriptID>
		<SoundID>SND_MOD_TYCOON_GRUNT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FOUND_CITY</ScriptID>
		<SoundID>SND_FOUND_CITY</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HIT_GONG</ScriptID>
		<SoundID>SND_HIT_GONG</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ROCKET_SHOOT</ScriptID>
		<SoundID>SND_ROCKET_SHOOT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_FIRECRACKER_EXPLODE</ScriptID>
		<SoundID>SND_FIRECRACKER_EXPLODE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_LAUNCH_GRENADE</ScriptID>
		<SoundID>SND_LAUNCH_GRENADE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_ASIAN_SHIP_VOX</ScriptID>
		<SoundID>SND_ASIAN_SHIP_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DROP_HOLY_RELIC</ScriptID>
		<SoundID>SND_DROP_HOLY_RELIC</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DRAWBRIDGE</ScriptID>
		<SoundID>SND_DRAWBRIDGE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BIRDS_SCATTER</ScriptID>
		<SoundID>SND_BIRDS_SCATTER</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>55</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OMEN_FIRE</ScriptID>
		<SoundID>SND_OMEN_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OMEN_ATTK_VOX</ScriptID>
		<SoundID>SND_OMEN_ATTK_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OMEN_FORT_VOX</ScriptID>
		<SoundID>SND_OMEN_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OMEN_DIE_VOX</ScriptID>
		<SoundID>SND_OMEN_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OMEN_FID_VOX</ScriptID>
		<SoundID>SND_OMEN_FID_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OMEN_HEAL_VOX</ScriptID>
		<SoundID>SND_OMEN_HEAL_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OMEN_HIT_VOX</ScriptID>
		<SoundID>SND_OMEN_HIT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OMEN_AMB_STRIKE</ScriptID>
		<SoundID>SND_OMEN_AMB_STRIKE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OMEN_AMB_DEATH</ScriptID>
		<SoundID>SND_OMEN_AMB_DEATH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OMEN_AMB_FORT</ScriptID>
		<SoundID>SND_OMEN_AMB_FORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OMEN_AMB_FID</ScriptID>
		<SoundID>SND_OMEN_AMB_FID</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OMEN_AMB_HIT</ScriptID>
		<SoundID>SND_OMEN_AMB_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OMEN_AMB_HEAL</ScriptID>
		<SoundID>SND_OMEN_AMB_HEAL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OMEN_AMB_RUN</ScriptID>
		<SoundID>SND_OMEN_AMB_RUN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OMEN_AMB_IDLE</ScriptID>
		<SoundID>SND_OMEN_AMB_IDLE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_OMEN_AMB_RANGEIDLE</ScriptID>
		<SoundID>SND_OMEN_AMB_RANGEIDLE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_PARACHUTE_OPEN</ScriptID>
		<SoundID>SND_PARACHUTE_OPEN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CEO_ACTIVATE</ScriptID>
		<SoundID>SND_CEO_ACTIVATE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CEO_ACTIVATE_VOX</ScriptID>
		<SoundID>SND_CEO_ACTIVATE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CEO_FIDGT_VOX</ScriptID>
		<SoundID>SND_CEO_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CEO_SURR_VOX</ScriptID>
		<SoundID>SND_CEO_SURR_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_CELLPHONE_DIAL</ScriptID>
		<SoundID>SND_CELLPHONE_DIAL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GASMASK_DIE_VOX</ScriptID>
		<SoundID>SND_GASMASK_DIE_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GASMASK_EXHALE</ScriptID>
		<SoundID>SND_GASMASK_EXHALE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>200</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>700</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GASMASK_FIDGT_VOX</ScriptID>
		<SoundID>SND_GASMASK_FIDGT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>300</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GASMASK_FORT_VOX</ScriptID>
		<SoundID>SND_GASMASK_FORT_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GASMASK_HEAL_VOX</ScriptID>
		<SoundID>SND_GASMASK_HEAL_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_GASMASK_INHALE</ScriptID>
		<SoundID>SND_GASMASK_INHALE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>200</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>700</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_COWS_RES_GRUNT</ScriptID>
		<SoundID>SND_COWS_RES_GRUNT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_CRAB_MOVE</ScriptID>
		<SoundID>SND_IMPROV_CRAB_MOVE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>40</iMinVolume>
		<iMaxVolume>65</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_CRAB_MOVE_LOW</ScriptID>
		<SoundID>SND_IMPROV_CRAB_MOVE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>20</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_COWS_RES_GRUNT</ScriptID>
		<SoundID>SND_IMPROV_COWS_RES_GRUNT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_COWS_RES_MOOING</ScriptID>
		<SoundID>SND_IMPROV_COWS_RES_MOOING</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>40</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>30</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>75</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_HORSE_RES_SNORT</ScriptID>
		<SoundID>SND_IMPROV_HORSE_RES_SNORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_HORSE_RES_WHINNY</ScriptID>
		<SoundID>SND_IMPROV_HORSE_RES_WHINNY</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_HORSE_RES_HOOF</ScriptID>
		<SoundID>SND_IMPROV_HORSE_RES_HOOF</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_PIG_RES_GRUNT</ScriptID>
		<SoundID>SND_IMPROV_PIG_RES_GRUNT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_PIG_RES_SQUEAL</ScriptID>
		<SoundID>SND_IMPROV_PIG_RES_SQUEAL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_SHEEP_RES_BLEAT</ScriptID>
		<SoundID>SND_IMPROV_SHEEP_RES_BLEAT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>50</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>30</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>75</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_ELEPHANT_RES_BLOW</ScriptID>
		<SoundID>SND_IMPROV_ELEPHANT_RES_BLOW</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_ELEPHANT_RES_TRUMPET</ScriptID>
		<SoundID>SND_IMPROV_ELEPHANT_RES_TRUMPET</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_WHALE_RES_BLOW</ScriptID>
		<SoundID>SND_IMPROV_WHALE_RES_BLOW</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_HANGING_GARDENS</ScriptID>
		<SoundID>SND_IMPROV_HANGING_GARDENS</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_HOOVER_DAM</ScriptID>
		<SoundID>SND_IMPROV_HOOVER_DAM</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_OIL_UNWORKED</ScriptID>
		<SoundID>SND_IMPROV_OIL_UNWORKED</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_SPACE_ELEVATOR_DOWN</ScriptID>
		<SoundID>SND_IMPROV_SPACE_ELEVATOR_DOWN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_SPACE_ELEVATOR_UP</ScriptID>
		<SoundID>SND_IMPROV_SPACE_ELEVATOR_UP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_LUMBERMILL_WORKED</ScriptID>
		<SoundID>SND_IMPROV_LUMBERMILL_WORKED</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>50</iMinVolume>
		<iMaxVolume>50</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_MINE_WORKED</ScriptID>
		<SoundID>SND_IMPROV_MINE_WORKED</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_OILWELL_WORKED</ScriptID>
		<SoundID>SND_IMPROV_OILWELL_WORKED</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_QUARRY_WORKED</ScriptID>
		<SoundID>SND_IMPROV_QUARRY_WORKED</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_SILK_WORKED</ScriptID>
		<SoundID>SND_IMPROV_SILK_WORKED</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_SPICE_WORKED</ScriptID>
		<SoundID>SND_IMPROV_SPICE_WORKED</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_SUGAR_WORKED</ScriptID>
		<SoundID>SND_IMPROV_SUGAR_WORKED</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_WATERMILL_WORKED</ScriptID>
		<SoundID>SND_IMPROV_WATERMILL_WORKED</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_WATER_MOVE</ScriptID>
		<SoundID>SND_IMPROV_WATER_MOVE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_WATER_MOVE_LOW</ScriptID>
		<SoundID>SND_IMPROV_WATER_MOVE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>45</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_WINDMILL_WORKED</ScriptID>
		<SoundID>SND_IMPROV_WINDMILL_WORKED</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>68</iMinVolume>
		<iMaxVolume>68</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMPROV_OLIVE_PRESS</ScriptID>
		<SoundID>SND_IMPROV_OLIVE_PRESS</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>68</iMinVolume>
		<iMaxVolume>68</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>50</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_AMERICA_SELECT</ScriptID>
		<SoundID>SND_AMERICA_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_AMERICA_ORDER</ScriptID>
		<SoundID>SND_AMERICA_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_ARABIA_SELECT</ScriptID>
		<SoundID>SND_ARABIA_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_ARABIA_ORDER</ScriptID>
		<SoundID>SND_ARABIA_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_AZTEC_SELECT</ScriptID>
		<SoundID>SND_AZTEC_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_AZTEC_ORDER</ScriptID>
		<SoundID>SND_AZTEC_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_CHINA_SELECT</ScriptID>
		<SoundID>SND_CHINA_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_CHINA_ORDER</ScriptID>
		<SoundID>SND_CHINA_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_EGYPT_SELECT</ScriptID>
		<SoundID>SND_EGYPT_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_EGYPT_ORDER</ScriptID>
		<SoundID>SND_EGYPT_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_ENGLAND_SELECT</ScriptID>
		<SoundID>SND_ENGLAND_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_ENGLAND_ORDER</ScriptID>
		<SoundID>SND_ENGLAND_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_FRANCE_SELECT</ScriptID>
		<SoundID>SND_FRANCE_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_FRANCE_ORDER</ScriptID>
		<SoundID>SND_FRANCE_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_GERMANY_SELECT</ScriptID>
		<SoundID>SND_GERMANY_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_GERMANY_ORDER</ScriptID>
		<SoundID>SND_GERMANY_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_GREECE_SELECT</ScriptID>
		<SoundID>SND_GREECE_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_GREECE_ORDER</ScriptID>
		<SoundID>SND_GREECE_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_INCA_SELECT</ScriptID>
		<SoundID>SND_INCA_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_INCA_ORDER</ScriptID>
		<SoundID>SND_INCA_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_INDIA_SELECT</ScriptID>
		<SoundID>SND_INDIA_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_INDIA_ORDER</ScriptID>
		<SoundID>SND_INDIA_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_JAPAN_SELECT</ScriptID>
		<SoundID>SND_JAPAN_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_JAPAN_ORDER</ScriptID>
		<SoundID>SND_JAPAN_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_MALI_SELECT</ScriptID>
		<SoundID>SND_MALI_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_MALI_ORDER</ScriptID>
		<SoundID>SND_MALI_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_MONGOL_SELECT</ScriptID>
		<SoundID>SND_MONGOL_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_MONGOL_ORDER</ScriptID>
		<SoundID>SND_MONGOL_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_PERSIA_SELECT</ScriptID>
		<SoundID>SND_PERSIA_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_PERSIA_ORDER</ScriptID>
		<SoundID>SND_PERSIA_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_ROME_SELECT</ScriptID>
		<SoundID>SND_ROME_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_ROME_ORDER</ScriptID>
		<SoundID>SND_ROME_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_RUSSIA_SELECT</ScriptID>
		<SoundID>SND_RUSSIA_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_RUSSIA_ORDER</ScriptID>
		<SoundID>SND_RUSSIA_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPAIN_SELECT</ScriptID>
		<SoundID>SND_SPAIN_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPAIN_ORDER</ScriptID>
		<SoundID>SND_SPAIN_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_CARTHAGE_SELECT</ScriptID>
		<SoundID>SND_CARTHAGE_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_CARTHAGE_ORDER</ScriptID>
		<SoundID>SND_CARTHAGE_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_KOREA_SELECT</ScriptID>
		<SoundID>SND_KOREA_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_KOREA_ORDER</ScriptID>
		<SoundID>SND_KOREA_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_ZULU_SELECT</ScriptID>
		<SoundID>SND_ZULU_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_ZULU_ORDER</ScriptID>
		<SoundID>SND_ZULU_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_OTTOMAN_SELECT</ScriptID>
		<SoundID>SND_OTTOMAN_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_OTTOMAN_ORDER</ScriptID>
		<SoundID>SND_OTTOMAN_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_VIKING_SELECT</ScriptID>
		<SoundID>SND_VIKING_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_VIKING_ORDER</ScriptID>
		<SoundID>SND_VIKING_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_CELTS_SELECT</ScriptID>
		<SoundID>SND_CELTS_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_CELTS_ORDER</ScriptID>
		<SoundID>SND_CELTS_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_NETHERLANDS_SELECT</ScriptID>
		<SoundID>SND_NETHERLANDS_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_NETHERLANDS_ORDER</ScriptID>
		<SoundID>SND_NETHERLANDS_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_NATIVE_AMERICA_SELECT</ScriptID>
		<SoundID>SND_NATIVE_AMERICA_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_NATIVE_AMERICA_ORDER</ScriptID>
		<SoundID>SND_NATIVE_AMERICA_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_HOLY_ROMAN_SELECT</ScriptID>
		<SoundID>SND_HOLY_ROMAN_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_HOLY_ROMAN_ORDER</ScriptID>
		<SoundID>SND_HOLY_ROMAN_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_MAYA_SELECT</ScriptID>
		<SoundID>SND_MAYA_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_MAYA_ORDER</ScriptID>
		<SoundID>SND_MAYA_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_ETHIOPIA_SELECT</ScriptID>
		<SoundID>SND_ETHIOPIA_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_ETHIOPIA_ORDER</ScriptID>
		<SoundID>SND_ETHIOPIA_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_KHMER_SELECT</ScriptID>
		<SoundID>SND_KHMER_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_KHMER_ORDER</ScriptID>
		<SoundID>SND_KHMER_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_BABYLON_SELECT</ScriptID>
		<SoundID>SND_BABYLON_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_BABYLON_ORDER</ScriptID>
		<SoundID>SND_BABYLON_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SUMERIA_SELECT</ScriptID>
		<SoundID>SND_SUMERIA_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SUMERIA_ORDER</ScriptID>
		<SoundID>SND_SUMERIA_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_PORTUGAL_SELECT</ScriptID>
		<SoundID>SND_PORTUGAL_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_PORTUGAL_ORDER</ScriptID>
		<SoundID>SND_PORTUGAL_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_BYZANTIUM_SELECT</ScriptID>
		<SoundID>SND_BYZANTIUM_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_BYZANTIUM_ORDER</ScriptID>
		<SoundID>SND_BYZANTIUM_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BT_FADE</ScriptID>
		<SoundID>SND_BT_FADE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BT_ROAR</ScriptID>
		<SoundID>SND_BT_ROAR</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BT_FALLDIE</ScriptID>
		<SoundID>SND_BT_FALLDIE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>50</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BT_BODY_FALL</ScriptID>
		<SoundID>SND_BT_FALL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BT_DEATHSHRIEK</ScriptID>
		<SoundID>SND_BT_DEATHSHRIEK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BT_HURT</ScriptID>
		<SoundID>SND_BT_HURT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BT_AXE_SWOOSH</ScriptID>
		<SoundID>SND_AXE_SWOOSH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>85</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BT_FIDGET</ScriptID>
		<SoundID>SND_BT_FIDGET</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>60</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BT_IDLE</ScriptID>
		<SoundID>SND_BT_IDLE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BT_ATTACK_VOX</ScriptID>
		<SoundID>SND_BT_ATTACK_VOX</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BT_BREATH</ScriptID>
		<SoundID>SND_BT_BREATH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BT_BREATH_SHORT</ScriptID>
		<SoundID>SND_BT_BREATH_SHORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BT_FLAPWINGS</ScriptID>
		<SoundID>SND_BT_FLAPWINGS</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BT_FLAPWINGS_LOW</ScriptID>
		<SoundID>SND_BT_FLAPWINGS</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>15</iMinVolume>
		<iMaxVolume>40</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BT_RUNNING</ScriptID>
		<SoundID>SND_BT_RUNNING</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>25</iMinVolume>
		<iMaxVolume>50</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_BT_FOOTSTEPS</ScriptID>
		<SoundID>SND_BT_FOOTSTEPS</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>30</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SS_FIRELOOP</ScriptID>
		<SoundID>SND_AMB_FIRELOOP</SoundID>
		<SoundType>GAME_AMBIENCE</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>1</bLooping>
		<iMinTimeDelay>3000</iMinTimeDelay>
		<iMaxTimeDelay>15000</iMaxTimeDelay>
		<StartPosition>RANDOM</StartPosition>
		<EndPosition>RANDOM</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>500</iMinDistanceFromListener>
		<iMaxDistanceFromListener>1000</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>1000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>1000</iMinCutoffDistance>
		<iMaxCutoffDistance>1000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SEA_SERPENT</ScriptID>
		<SoundID>SND_SEA_SERPENT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_GORILLA</ScriptID>
		<SoundID>SND_GORILLA</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_ELEPHANT_SELECT</ScriptID>
		<SoundID>SND_ELEPHANT_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_COUNCIL_OF_ESUS_DINK</ScriptID>
		<SoundID>SND_COUNCIL_OF_ESUS_DINK</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_RESIST</ScriptID>
		<SoundID>SND_RESIST</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_CHEER</ScriptID>
		<SoundID>SND_WELOVEKING</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_REVOLT</ScriptID>
		<SoundID>SND_REVOLTSTART</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_CREATE_PUPPET</ScriptID>
		<SoundID>SND_SPELL_CREATE_PUPPET</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_STONESKIN</ScriptID>
		<SoundID>SND_SPELL_STONESKIN</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_RECRUIT</ScriptID>
		<SoundID>SND_SPELL_RECRUIT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_REPAIR</ScriptID>
		<SoundID>SND_SPELL_REPAIR</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_SACRIFICE</ScriptID>
		<SoundID>SND_SPELL_SACRIFICE</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_PIRATE_COVE</ScriptID>
		<SoundID>SND_SPELL_PIRATE_COVE</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_HEAL</ScriptID>
		<SoundID>SND_SPELL_HEAL</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_GRAFT_FLESH</ScriptID>
		<SoundID>SND_SPELL_GRAFT_FLESH</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_FOUND_TEMPLE</ScriptID>
		<SoundID>SND_SPELL_FOUND_TEMPLE</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_DISPEL_MAGIC</ScriptID>
		<SoundID>SND_SPELL_DISPEL_MAGIC</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_CREW</ScriptID>
		<SoundID>SND_SPELL_CREW</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_COMMANDER_JOIN</ScriptID>
		<SoundID>SND_SPELL_COMMANDER_JOIN</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_COMMANDER_SPLIT</ScriptID>
		<SoundID>SND_SPELL_COMMANDER_SPLIT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_CONSUME_SOUL</ScriptID>
		<SoundID>SND_SPELL_CONSUME_SOUL</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_WILD_HUNT</ScriptID>
		<SoundID>SND_WOLF</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SING1</ScriptID>
		<SoundID>SND_SING1</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SING2</ScriptID>
		<SoundID>SND_SING2</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SING3</ScriptID>
		<SoundID>SND_SING3</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SING4</ScriptID>
		<SoundID>SND_SING4</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_LOSHA_ORDER</ScriptID>
		<SoundID>SND_LOSHA_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_LOSHA_SELECT</ScriptID>
		<SoundID>SND_LOSHA_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_LIZARDMAN_SELECT</ScriptID>
		<SoundID>SND_LIZARDMAN_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_GOLEM_SELECT</ScriptID>
		<SoundID>SND_GOLEM_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_GOBLIN_SELECT</ScriptID>
		<SoundID>SND_GOBLIN_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_DWARF_SELECT</ScriptID>
		<SoundID>SND_DWARF_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_DWARF_ORDER</ScriptID>
		<SoundID>SND_DWARF_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_LION_SELECT</ScriptID>
		<SoundID>SND_LION_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SUCCUBUS_SELECT</ScriptID>
		<SoundID>SND_SUCCUBUS_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UNDEAD_SELECT</ScriptID>
		<SoundID>SND_UNDEAD_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SKELETON_SELECT</ScriptID>
		<SoundID>SND_SKELETON_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_WRAITH_SELECT</ScriptID>
		<SoundID>SND_WRAITH_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_IMP_SELECT</ScriptID>
		<SoundID>SND_IMP_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_VAMPIRE_SELECT</ScriptID>
		<SoundID>SND_VAMPIRE_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SPIDER_SILK</ScriptID>
		<SoundID>SND_SPIDER_SILK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_SPIDER_SELECT</ScriptID>
		<SoundID>SND_SPIDER_SELECT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_RAVEN_PATROL</ScriptID>
		<SoundID>SND_RAVEN_PATROL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HAWK_PATROL</ScriptID>
		<SoundID>SND_HAWK_PATROL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>90</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DRAGON_FIREBURST</ScriptID>
		<SoundID>SND_SPELL_BREATH_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DRAGON_FIREBALL</ScriptID>
		<SoundID>SND_SPELL_BREATH_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DRAGON_TOXICBURST</ScriptID>
		<SoundID>SND_SPELL_BREATH_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DRAGON_TOXICBALL</ScriptID>
		<SoundID>SND_SPELL_BREATH_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DRAGON_BREATH_IN</ScriptID>
		<SoundID>SND_DRAGON_BREATH_IN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DRAGON_HURT</ScriptID>
		<SoundID>SND_DRAGON_HURT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_DRAGON_ROAR</ScriptID>
		<SoundID>SND_DRAGON_ROAR</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HIT_COW1_CATAPULT</ScriptID>
		<SoundID>SND_CATAPULT_BALSERAPHS_HIT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WARMACHINE_CRASH</ScriptID>
		<SoundID>SND_WAR_CHARIOT_END</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WARMACHINE_FIDGET</ScriptID>
		<SoundID>SND_CHARIOT_SQUEAK</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-3000</iPitchChangeDown>
		<iPitchChangeUp>3000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WARMACHINE_FORTIF</ScriptID>
		<SoundID>SND_TANK_FORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WARMACHINE_FORTIF_LOW</ScriptID>
		<SoundID>SND_TANK_HEAL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>75</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WARMACHINE_H</ScriptID>
		<SoundID>SND_TANK_HIT_SHORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WARMACHINE_RATTLE</ScriptID>
		<SoundID>SND_WAR_CHARIOT_LOOP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_WARMACHINE_ATTACK</ScriptID>
		<SoundID>SND_TANK_HIT_SHORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-7000</iPitchChangeDown>
		<iPitchChangeUp>7000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_TSUNAMI</ScriptID>
		<SoundID>SND_SPELL_TSUNAMI</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_HYBOREMS_WHISPER</ScriptID>
		<SoundID>SND_SPELL_HYBOREMS_WHISPER</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_EINHERJAR</ScriptID>
		<SoundID>SND_SPELL_EINHERJAR</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_DROWN</ScriptID>
		<SoundID>SND_SPELL_DROWN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>BACK</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_MUTATION</ScriptID>
		<SoundID>SND_SPELL_MUTATION</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_WRAITH</ScriptID>
		<SoundID>SND_SPELL_WRAITH</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_CONTAGION</ScriptID>
		<SoundID>SND_SPELL_CONTAGION</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_DOMINATION</ScriptID>
		<SoundID>SND_SPELL_DOMINATION</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_PIT_BEAST</ScriptID>
		<SoundID>SND_SPELL_PIT_BEAST</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>60</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_SPECTRE</ScriptID>
		<SoundID>SND_SPELL_SPECTRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>60</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_KRAKEN</ScriptID>
		<SoundID>SND_SPELL_KRAKEN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_IMP</ScriptID>
		<SoundID>SND_SPELL_IMP</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_CHARM_PERSON</ScriptID>
		<SoundID>SND_SPELL_CHARM_PERSON</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_CHAOS_MARAUDER</ScriptID>
		<SoundID>SND_SPELL_CHAOS_MARAUDER</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_MAELSTROM</ScriptID>
		<SoundID>SND_SPELL_MAELSTROM</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_AIR_ELEMENTAL</ScriptID>
		<SoundID>SND_SPELL_AIR_ELEMENTAL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_EARTHQUAKE</ScriptID>
		<SoundID>SND_SPELL_EARTHQUAKE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_CURE_DISEASE</ScriptID>
		<SoundID>SND_SPELL_CURE_DISEASE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_BLESS</ScriptID>
		<SoundID>SND_SPELL_BLESS</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_TRAIN</ScriptID>
		<SoundID>SND_SPELL_TRAIN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_TIGER</ScriptID>
		<SoundID>SND_SPELL_TIGER</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_WATER</ScriptID>
		<SoundID>SND_SPELL_WATER</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_BREATH_FIRE</ScriptID>
		<SoundID>SND_SPELL_BREATH_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_RAISE_SKELETON</ScriptID>
		<SoundID>SND_SKELETON_SELECT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>70</iMinVolume>
		<iMaxVolume>70</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_SANCTIFY</ScriptID>
		<SoundID>SND_SPELL_SANCTIFY</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_INQUISITION</ScriptID>
		<SoundID>SND_SPELL_INQUISITION</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_INSPIRATION</ScriptID>
		<SoundID>SND_SPELL_INSPIRATION</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_HOPE</ScriptID>
		<SoundID>SND_SPELL_HOPE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_GIFT_VAMPIRISM</ScriptID>
		<SoundID>SND_SPELL_GIFT_VAMPIRISM</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_REVELATION</ScriptID>
		<SoundID>SND_SPELL_REVELATION</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_FEAST</ScriptID>
		<SoundID>SND_SPELL_FEAST</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_ENCHANTMENT</ScriptID>
		<SoundID>SND_SPELL_ENCHANTMENT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_DESTROY_UNDEAD</ScriptID>
		<SoundID>SND_SPELL_DESTROY_UNDEAD</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_DEFILE</ScriptID>
		<SoundID>SND_SPELL_DEFILE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_FEED</ScriptID>
		<SoundID>SND_SPELL_FEED</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_BURNING_BLOOD</ScriptID>
		<SoundID>SND_SPELL_BURNING_BLOOD</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_BLOOM</ScriptID>
		<SoundID>SND_SPELL_BLOOM</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_HASTE</ScriptID>
		<SoundID>SND_SPELL_HASTE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_ESCAPE</ScriptID>
		<SoundID>SND_SPELL_ESCAPE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_FIREBALL</ScriptID>
		<SoundID>SND_SPELL_FIREBALL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_SPRING</ScriptID>
		<SoundID>SND_SPELL_SPRING</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>60</iMinVolume>
		<iMaxVolume>60</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_SPELL_FIRE_ELEMENTAL</ScriptID>
		<SoundID>SND_SPELL_FIRE_ELEMENTAL</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_BALOR_SELECT</ScriptID>
		<SoundID>SND_BALOR_SELECT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_ORC_SELECT</ScriptID>
		<SoundID>SND_ORC_SELECT</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_ORC_ORDER</ScriptID>
		<SoundID>SND_ORC_ORDER</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>	</Script3DSound>
</Script3DSounds>
